Hi everyone,
Thanks for submitting any bug reports! You may or may not have seen a couple sneaky hot fixes release today.
Bug Fixes
- Fixed an NMA that occurs due to a Lobby mismatch. This would result in a players first Quest being stuck on screen after getting into a game.
- Correctly updated and removed badges for Kickstarter backers, giving them the ones that they should have got from their Backer tier.
- Implemented a work around for any Players who are getting a crash on the LoG video (mainly Linux users). Right Click Armello > Properties > Set Launch Options and add: " -no_video works". This will disable all videos and allow you to enter the game. We are still investigating a proper fix for this issue.
Known Issues
- Players affected by the Badge bug (above) may see blank items in their Steam Inventory (not in-game). We're working with Valve now to get this fixed.
- Some cards are not animating when in inventories/hands/card gallery. Combat being stopped due to a disconnecting player/s.
- King's Declaration layering over the player's hero shelf.
- Missing particle on Signet/Ring unlock progression.
- Multiplayer player lobby may display the 'Waiting for players to be ready..." message at incorrect times.
- A player who has left a game via the 'game ready' pop up may have their name appear in the lobby for the next game, this however will not impact the game or lobby. (This is a visual bug only).
- Rare issue where the trailers in the prologue menu may copy one another, and play the same trailer regardless of which one is clicked.
- In-game pause menu may become unresponsive when attempting to quit a Prologue or Multiplayer game (unpausing and repausing can fix this issue) <3 Lisy & the LoG crew!
