Howdy!
The first public hotfix is live on the beta branch, and triple flips are active too! That means that for every coin flip, you'll get three instead. We're going to keep this on for the extent of the beta.
We were hoping to rerelease the Feb update this week and our best minds are on it, but we're not so sure that'll still be the case. As stability comes above all else, we're going to hold it back until the build is air tight. The new estimate is within a week from this post.
Here's how to jump into the beta if you'd like to get into the feb update...
Library > Right click Armello > Properties > Betas > Select "beta" from drop down menu
Bug Fixes
- Multiple NMA's caused by stats from singleplayer being carried over to multiplayer, such as rot persisting between games
- Hargrave's hero power now correctly works against Banes and King's Guards
- Card draw issue when a player would be AFK during their draw, causing an NMA
- Twiss hero power now working as normal
- Emissary now properly affecting Terrorised Settlements
Known Issues
- Scout may persist indefinitely
- Drawing cards through special means, such as Scarlet's Hero Power, may cause you to draw more than what's normal. Please send us reports on this front!
Other info...
- Please submit your bug reports, and if you're submitting them on the forum or via email please label them with "beta". Here's a thread on how to report bugs.
- This build may be a little buggy but less buggy than the initial release. Strap in, it may or may not be a bumpy ride.
- Drops will work in the same way as the live build, except you'll get TRIPLE Drops. The Lunar Dice will still drop too, go get them sweet dice!
- Queue times may be a little longer, as this beta is purely an optional opt-in situation.
Cheers,