Hi!
Here's something a little different that I'm excited about. The Feb update, as you no doubt have seen, was a little rocky but we're on to smoother waters. The errors that were in that build were extremely ellusive, but the team have been hard at work destroying all that plague our stability.
As of right now, we've opened a beta that you can dive in to, which has all of the new bits and pieces including the novellas and new cards. Here's how you access it...
Library > Right click Armello > Properties > Betas > Select "beta" from drop down menu
OKAY! So please know that this build won't be perfect. It's likely that you'll run into some weirdness, but don't worry, the weirdness will be all ironed out before the public launch. Please submit your bug reports, and if you're submitting them on the forum or via email please label them with "beta". Here's a thread on how to report bugs.
Here's a brief run down on what you need to know.
- This build may be a little buggy but less buggy than the initial release. Strap in, it may or may not be a bumpy ride.
- Stranger Games will not be active this week unfortunately. If we were to turn it on, it would ruin the live build queues.
- Drops will work in the same way as the live build, including Double Drops and the Lunar Dice. Get them sweet dice!
- Queue times may be a little longer, as this beta is purely an optional opt-in situation.
- Most of the bugs that plagued the initial release are fixed, including the NMA (soft lock) states, King's Guard's Armour, a few hero powers and card targeting issues.
- You're all the best, thank you for your patience. The positivity and support through this kerfuffle has been overwhelming and we really appreciate it.
Cheers,
<3 Darcy & the LoG Squad
EDIT: Double drops weren't working for the last day or so, so we're in the process of activating triple drops on the beta branch for the next day or so at least. Give 'em hell.
Keep the bug reports flowing, thanks for your vigilance. ❤️