armello.com/updates
Hi there!
Hope all is well! Our favourite community manager Darcy is enjoying some delicious foods in Taiwan and I'm posting this announcement on his behalf. And, oh boy, it's a big one!
As you already have gathered, this is the second feature reveal for the April Update. In case you missed it, this update will be coming out on the 25th of April (Pacific Time) and the Beta will go live on the 18th! It’s all happening! Have you cleared your schedules? It's not too late to do it now.
Today's feature reveal is pretty important - a fundamental change to one of Armello’s core systems, the Explode system. To ensure that we’re all on the same page, the act of a dice “Exploding” is an additional reroll. Typically this happens when you roll a Wyld symbol, triggering a hit and an additional dice to spawn and roll. Previously Exploding dice could chain indefinitely... UNTIL NOW!
Each Hero’s Explode Pool is equal to their Spirit stat. If your Spirit is 2, your dice will explode a maximum number of two times. Of course, you will be able to modify your explode pool through cards and effects, notably Corrupted heroes. A new effect of being Corrupted (gaining 5+ Rot) is that your explode pool will be based on Rot value, rather than your Spirit. Keep your keen eyes peeled for cards that may have undergone some adjustment…
Now let's talk about why this was done. This adjustment will allow players to further calculate and strategise. It limits the ceiling of what can happen, providing more room for foresight while stifling the ability for insane RNG to disrupt your seemingly safe plans. Put plainly, this is predominantly a move to reduce the chaos while preserving the fun of Explode chains for certain builds.
Also, we all know that it can feel terrible to have a King’s Guard roll 5 Wylds and Halberd you back to your Clan Grounds, but thankfully King’s Guards have a Spirit value of zero. This means that King’s Guards’ dice do not explode at all (!), whereas Banes who are Corrupted, have an explode pool equal to their Rot value. This solidifies King’s Guards as predictable bulky obstructions, while allowing Banes to be unpredictable. This change restores balance to the eternal battle of King’s Guards and Banes, bringing an unsettling harmony back to Armello.
If you have any questions, theories, strategies or thoughts, please share them below! We’re excited to hear what you think. Keep an eye out for the third and final feature reveal too, it’s not too far away.
Much love,