Hey all,
Here's another patch straight from the patch farm. It has grown in to a strong beast and now is ready for the public. Just below, we're going to address recent confusion/concerns about patch size and content relevant to other platforms sneaking in to the build.
Bug Fixes
- Rings and Amulets now available to play in Offline mode
- Ring and Amulet progression are now working in Offline mode
- Fixed transmogrify is now work for Collection 1
- Fixed rare UI glitch of Skeeve's store showing incorrect
Known Issues
- Rare NMA on AFK player only when trying to disconnect from game.
Patch Size
We're aware that these smaller hotfixes are coming through as larger downloads. I believe this one was over 700mb and we totally understand that this is not ideal. We're going to keep an eye on the size and frequency of those bad boys to ensure Armello remains accessible to folks all around the world in all different internet conditions. Thank you for your patience on this front.
Other platform content got up in the build(soft currency)
Armello is a complex beast that's on multiple platforms and Unity is our engine of choice. All of our features and code are tossed into one master build and when we make a build ready to go live we chose the platform we're publishing to and Unity SHOULD package it up with the platform specific features only available. Sometimes platform specific stuff slips through like Xbox One controller icons and more recently, iOS specific soft currency UI.
For those don't know iOS is currently in soft-launch in Australia and New Zealand only while we test out the pricing models as well as stabilising the build. The mobile market is completely different to Steam and we're approaching them with that consideration in mind.
There have been a bunch of conversations online lately about monetisation and lootboxes, and due to this I think folks were concerned to see references to in-game currency in Armello, which is strictly an iOS feature. I want to be clear in saying we don't have plans to integrate this into Armello.
For the sake of transparency, I want to take this opportunity to invite any curious minds out there to check out the iOS beta and judge it on it's own merits. Click the link below to sign up and it'd be much appreciated if you took your time to share your thoughts! The gist of the first review we got was "the drops are so generous, LoG probably won't make any money" which is nice... I think?
http://www.armello.com/iosbeta
Cheers,