Balance Updates:
- Dark Matter Bomb: Radius reduced from 160px to 100px (same as its cutout radius) but will always hit max damage within that radius
- Gravity Pulse: Will not damage the caster (will still apply gravity if hit)
- Wormhole: Available turn 1 and MACAIR can go through it (while also not applying gravity)
- Ice Bomb: Maximum damage reduced from 250 to 225 but made available on turn 4
- Prickly Barrier: Lasts 5 turns but only does 25 damage + Will also not damage teammates
- Full Fire Elemental: Damage is no longer capped to level 4 (Explosion Radius still is)
- Ocean's Fury: No longer has reduced damage/terrain destruction after the first cast
- Full Seas: Your water shield will not be depleted by damage unless you are in a tower or actively standing on the water
- Monolith is 17px smaller in height so that its easier to traverse
- Sand will not damage your own structures
- Sands of Time: Available turn 1
- Bucket of Sand: Horizontal spread has been reduced
- Sandbag: will not heal any tower except Sand Castle (will only reset the cd but will be the same health it was left at)
- Sandstorm: Will only do 25 damage on its initial cast and then 100 damage on the next turn
- Flight: Available turn 1
Bug Fixes:
- Acorn when you have enabled
- Damage to riders when the mount dies works again
- Sand being able to go through terrain
- Death Messages for Sphinx reflected damage and retribution
- Sand of Time is handled server side and only sent to clients when it needs to be
