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Latest updates released live

Hi everyone,

An update that changes some fundemental things

The increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential

  • workers access determine how many houses get build along a walkway

  • worker access determines the quality (together with resource acces) of the house, the size and splinter revenue

  • top tier houses can only spawn at top tier locations

  • walkways with low worker access will spawn the worst and fewest houses

  • I've toned it down a bit, but if this mechanic is enjoyed I can sharpen it up.

I have improved the visuals in several ways

  • The ocean looks fresher and colors in general less cloudy

  • the draw distance has been substantially improved, reduce it in the visual quality setting if it affects performance.

Hope this patch is enjoyed, feedback is welcome,

Cheerio,

Tomas