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The Edge of The World Arrives

I've just uploaded the latest free expansion to Bulwark. Yey we can now all go over the edge.

Lets start off with a new video that sort of reintroduces Bulwark and shows some of the new features

Watch on YouTube

This one had a long time cooking, but it's finally here and it comes with a lot of new content as well as plenty of bits and bobs. Here's the full changelist

New Content

  • Added a literal Edge to the Ursee, south of the Mongres Expanse
  • Added many more rocks and cliffs to the Edge and the general southern area
  • Added Admiralty settlement, which increases unit cap +10
  • Added Gallery Borgia location, which increases unit cap +10
  • Added Silence of the Cycles settlement, which increases unit cap +10
  • Added Leviathan's Toothache settlement, which increases unit cap +10
  • Added three Squidbelly mercenary market locations where mercenaries can be hired
  • Added Rekker Freehouse Capital units to the mercenary market
  • Added Murenal Freebooter Capital units to the mercenary market
  • Added Mantaraider Freebooter Heavy Fighter units the to mercenary market
  • Added DLC Verne Bannerless units to the mercenary market
  • Added DLC Piranha Bannerless units to the mercenary market
  • Added random ambushes to the Edge area
  • Added random hostiles spawn to the Edge area
  • Added new top-tier buildings to the Mancer faction
  • Added a wider arch to stone curtain walls to pass foundations or balconies
  • Added Mancer battlement props to pie-shaped foundations
  • Added a Mancer stone first-floor tower
  • Added an Imperial stone first-floor tower
  • Added a Freehouse stone first-floor tower
  • Added a Bannerless stone first-floor tower
  • Added a memorial location and the wreckage of Oberon's Gate to the Maw

QoL Improvements

  • You can no longer build near a ‘for sale’ small settlement
  • Made it so that enemies from random encounters are also shown on the map
  • Removed the curtain wall going to normal bridges over a foundation or balcony
  • Made the little foundation extension appear at the same height as its parent
  • Splinter balance is now shown when buying units from Commanders
  • Resource flow is no longer hidden when opening a dialogue
  • The selected tower political overlay is now always visible in resource flow mode, for every tower
  • Prevented the command Flagship from setting a course across the Edge or into the Maw
  • Commanders and Captains now correctly show up in freebuild
  • You can now buy units for free in freebuild
  • Zoom in photomode allows for greater and smaller FOV values

Balancing

  • Prevented random Imperial houses from spawning
  • Random encounters are matched better with respect to your fleet, having a chance to scale upwards
  • Slowed down some of the smaller airships for more coherent air fleet behaviour
  • Shuffled a few Merchant Princes around to make space on the soultree (they changed faction)
  • Rebalanced the soultree a bit
  • War levels in normal mode progress a tad more slowly, allowing for a longer low-intensity war to occur
  • Balanced defending units from other factions to be 140% tougher

Visuals

  • Improved the Maw/Edge visual effects further
  • Changed the nighttime colour setup to be moodier and added purple tones.
  • Added more detail to existing Mancer top-tier buildings
  • Added more wave splashes on shores and optimized the overall system
  • Corrected wind direction across sails, flags, waves and windmills to be more consistent
  • Fixed the stone aqueduct model gaps and other general visual fopars
  • Fixed the balloon-spawning shader
  • Added more detail to capital Aairship balloons and added detailed rigging to most
  • Added an underside to the Mawspring, for folks trying to place it in the Maw or on the Edge.
  • Fixed up map layout placenames
  • Revamped Shard settlement
  • Revamped Imperial Thunderstrike balloon and added more rigging and general detail.
  • Revamped Bannerless capital Airship balloon and added more rigging and general detail.
  • Revamped the Imperial Surveyor balloon and added more rigging and general detail.
  • Revamped the Freehouse Surveyor balloon.

Bugfixes

  • Fixed stone quarry’s not improving inside Maw
  • Fixed a bug where the naval gun would jump around on a settlement that just turned hostile
  • fixed free house top tier houses from having a weird glow
  • The player fleet health bar is limited to 100%
  • fixed a major issue where freebuild would autosave over slot 1

As always let me know if any bugs pop up and how these additions feel to you.

And here's a little sneak preview of a location I have been dying to share , especially for those deep into the Lore or those that played the Falconeer. A place that felt underwhelming for its significanse in the games. The Gate Memorial

Cheerio,
Tomas