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February Bug Fix Patch

This patch addresses a lot of the outstanding bugs in the game. One of the main bug fixes is robots will now reset correctly when using moving parts such as pistons and will no longer jump in the air.

As always if you do find an issue please don't hesitate to report it in the LogicBots Discussions.

Ken

Patch Notes:

Changes:

  • Reduced lip from terrain to dutch barn in army area.
  • Changed deselection rules for digital displays.
  • Number Monitors for circuit boards are now free like other debugging parts.
  • Changed some outdated and misleading tutorial text.
  • Mine sweep now has selective addition gates.

Bug Fixes:

  • Fixed a bug causing only 1 motor to be available on all main bodies after placing and deleting the single motor main body.
  • Fixed a bug causing robots with pistons to jump in the air when starting.
  • Fixed a bug causing carpet clean completion to be rounded up.
  • Fixed the 3x3 circuit board outline.
  • Fixed a bug allowing the live camera to clip trough the floor in the first area.
  • Fixed a bug is 2-8 causing Math gates to be unavailable.
  • Fixed distance display issue in avoid bots.
  • Fixed Bot Vac name not being displayed.
  • Fixed rc receiver circuit board outline.
  • Fixed wide wheels not being available in gap cross.
  • Fixed LED not updating when resetting a countdown timer.
  • Fixed carpet cleaned objective not resetting properly.