I conducted playtesting for longer than planned and received a lot of feedback!
I have applied almost all of the feedback I received during the playtesting period.
The following are the main changes made during the playtest:
Overall difficulty and balance adjustments: The overall difficulty has been lowered.
Difficulty system added: A harder difficulty level has been added for those seeking a greater challenge.
Branching point system added: The game has been changed from a pre-set map to a style where branching points continuously appear, allowing players to progress in the direction they choose.
New “Test Cell” node added: A new type of special room has been added to provide tension without combat.
There are many other changes as well!
I would like to express my gratitude to everyone who participated and provided feedback.
Stay tuned for the early access release!
