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Demo Update (1.0.1) - Features and Fixes

Have you taken over the maps in the Demo yet? It's best with a friend to outsmart...

Development continues on full game features, but also support for the Demo to continue refining and updated.

New Feature: Guide (v1)

This new guide will be expanded upon to address the depth of strategy for new players. I'm dedicated to making onboarding as robust as I can, so expect further guide categories and settings options!

Demo v 1.0.1

ːsteamthisː New Feature: Guide (above) has been added across all menus

ːsteamthisː New Feature: Additional sounds

ːsteamthisː Offline mode: Supports saved Steam name (ie. on Deck without wifi)

ːsteamthisː Feature Update: Exhausted tiles are more easily restored, and in all shape configurations

ːsteamthisː Feature Update: Colonies preview tool has overhauled visibility and easier deactivation

Adjustments:

  • Tutorial: Stronger flow to teaching special tiles

  • Tutorial: UI/General improvements

  • Map shapes, including number of tiles, and amounts of special tiles improved

  • Clarification for Advanced Bloom build requirements

Bugs:

  • Users were able to lock themselves out of expansion in Tutorial

  • Exhausted event on previous system interfered with goal completion

  • Several UI bugs (pop-ups)

During release testing, I really enjoyed how broken up this Bisected map became. It was quiet maze-like, and filled quickly with two CPU's taking over. BubbleFins of all sizes were on display.

You can note the tooltip as I hove the Climate: Hydrated state causing an energy boom.

Stay tuned, and as always I'm listening via Discord or in-game Feedback Surveys. Love the feedback thus far, and keep up that real world fungi interest. There is so much to discover.

- Jake (SporeBloom Creator)