Apologies to all for the kerfuffle.
I've released a beta branch for Following Seas -- which you can access directly through Steam. In addition, the recent hotfix has now been released to the live build with the following changes and fixes.
Fixes:
Fairly confident the slowly drifting cleats has been solved.
Fixed broken world recentering in sessions where new ships are spawned. (i.e. buying a new ship and sailing away would cause bizarre teleportation until save/reload).
Fixed non-interactable book in junk on Watcher.
Fixed lights stuck on.
Fixed the Following Seas space program when attempting to fast travel while anchored.
Fixed player not owning the caravel when attempting to relaunch from shipyard. (only applies to new game.)
Fixed numerous issues with load and save dialogs that could result in layered gamescenes.
Changes
Added some super subtle graffiti to the Watcher junk to better indicate that it is not for sale.
Clarified buttons in shipyard interface to better indicate that you can relaunch previously purchased ships at no cost.
New Content
Added brief tips to the loading screen to cover some of the most common FAQ.
Added Ship Reset Mode ->
Consider this in progress, and a bandaide solution for the time being.
If your ship gets stuck, or collides in a disastrous fashion, there is a new keybinding to toggle ship reset. (p by default)
Pressing this will allow you to move the ship to a safe location (indicated by a colored bounding box).
You can do this from both inside the ship, where it will switch to an external view, or outside the ship, which will allow you to reposition from the player's camera perspective.
Known Issues:
The Padewakang is not behaving correctly. It will spawn with a heavy list, and need the ballast to be rebalanced. Unclear as to why, but working on it.
There is a hovering pillar near the Waypoint shipyard.
