Given the flood of new reports I'm parsing through things and prioritizing things as best I can.
Fixes:
Fairly confident the slowly drifting cleats has been solved.
Fixed broken world recentering in sessions where new ships are spawned. (i.e. buying a new ship and sailing away would cause bizarre teleportations until save/reload).
Fixed non-interactable book in junk on Watcher.
Fixed lights stuck on.
Fixed the Following Seas space program when attempting to fast travel while anchored.
Changes
Added some super subtle graffiti to the Watcher junk to better indicate that it is not for sale.
New Content
Added brief tips to the loading screen to cover some of the most common FAQ.
Added Ship Reset Mode ->
Consider this in progress, and a bandaide solution for the time being.
If your ship gets stuck, or collides in a disastrous fashion, there is a new keybinding to toggle ship reset. (p by default)
Pressing this will allow you to move the ship to a safe location (indicated by a colored bounding box).
You can do this from both inside the ship, where it will switch to an external view, or outside the ship, which will allow you to reposition from the player's camera perspective.
Known Issues:
The Padewakang is not behaving correctly. It will spawn with a heavy list, and need the ballast to be rebalanced. Unclear as to why, but working on it.
