Hotfix 0.5.7
Main changes:
Overhauled spyglass and quadrant functionality.
Both should now function more predictably, and without the strange reflection effects.
Spyglass now has variable zoom to make focusing easier, and increased maximum zoom considerably. Both have significantly increased draw distance.
Major Fixes:
Fixed multiple cases that would prevent closing or interacting with Task menus.
Fixed misaligned ghost crates that would block vision.
Fixed most cases where a cargo item could be removed below another, leaving a hovering crate that could not be removed.
Removed multiple cases of overdraw, which should somewhat improve performance.
Fixed many cases of terrain geometry holes.
Fixed missing collision of loaded cargo due to navigation clone helpers.
Fixed floating point origin errors that prevented reliable operation. Jitter and inconsistent physics when more than 5KM from the starting island *should* be eliminated.
Fixed numerous alignment issues for UI elements.
Fixed some issues with world curvature that could result in unpredictable effects when loading saves.
Significant overhaul of Zoning system, which should offer significant performance savings on larger ships.
Numerous changes to props and smaller objects to reduce draw calls.
Numerous script changes to reduce unnecessary calculations/operations.
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Note on future plans:
Barring fixes to any changes made, this is likely to be the last update to the demo for a while -- as the majority of my focus is currently on finishing up the content needed for EA release later this year.
