Saving and loading decks!
It is now possible to save and load individual decks. Previously it already was possible to save sets (groups of decks), and the whole mixer; everything including logos.
This provides more fine-grained control over what to save, and makes it easier to move customized decks from one show to the next.
Earlier DLCs re-encoded!
Some of our earliest DLCs were encoded inefficiently, leading to DLCs that took over 15gb of disk space, while the most recent ones mostly are under 4gb. This issue kept nagging me, but never was a priority until I made some time for it now.
The re-encoded DLCs now take around 6gb each. Still more than the newest, but we wanted to make sure there's no noticeable difference in quality. And with their continuous arc-like movement - which mp4 is really bad at - there was simply no way to go smaller.
(Note that the 4k ones already used better encoding, and due to their effective 4x size in terms of pixel count, they still weight in at over 20gb a piece)
Unity updated to 6.3!
We've upgraded to the latest Unity; 6.3. This also brought on an update of many of the other libraries that we are using, such as our video player, and Steam integration.
The automated tests all passed, and basic functionality was manually tested and is working; including a stress-test lasting 6 hours!
So AI VJ should be good to go. But please let us know if you notice anything that has broken.
Bugs Fixed
Several bugs were fixed, and more small improvements made:
- The RTS style mouse navigation was fine-tuned, particularly around the size of the edges where it triggers; for a better experience when using AI-VJ with a projector
- The users last save location getting replaced when loading DLC tabs. Fixed!
- "Open Saves Folder" opening the parent folder instead. Fixed!
- Rare crash upon exit. Fixed!
- Error when there's no visuals to play. Fixed!
- Upload to Workshop did not always display neatly for long deck names. Fixed!
If you reported (other) bugs, we're keeping a list and working through them! Please keep reports coming! We won't know if you don't tell us (best place to do so is in our Discord).
Join us on Discord!
Feature requests & bug reports are welcome. Either here or on our Discord!
