Hello Everyone!
It's been about a week since the Demo was released and with it I gathered valuable feedback that helped me implement the changed it needed!
As always I want to make the game as fun as possible so if you have any feedback feel free to share it with me here!
New features!
- New Tutorial Menu -> You can disable the tips from Settings and open an extra window with [H]
- Additional card choices on after each wave
- 4 new upgrades
- Improved the way that tower placement is done. You no longer need to select a node to place a tower. Now you can place towers by hovering over a node. Holding shift will allow you to place multiple towers.
- Improve the way map upgrades/enhancements are placed. Removed the UI from the node menu and added them to the inventory. They are placed similarly to how the towers are placed.
- Upgrades are now draggable to the upgrade slots. You can now open and close the inventory indepedently of the upgrade slot you've chosen. Drag your upgrades to the towers :3
- You can now hide/show the card selection window to see better what path to pick.
Changelog
- Overall experience got a slight nerf per difficulty level.
- All towers have extra information to their tooltips.
- Vector Tower FireRate 1.25 → 1.1 Range 7 → 6 Base Cost 60 → 100 Cost Increase per tower 60 → 75
- Tesla Tower Dmg 75 → 100 Range 4 → 5
- Plasma Tower FireRate 0.2 → 0.3 Cost 500 → 200 Cost Increase 250 → 100
- Gauss Tower Fire Rate 4 → 3.5 Dmg per lvl 10 → 5 Cost 500 → 250
- Mortar Tower Range 10 → 8 Cost Increase 75 → 100
- Fire Tower Debuf duration 2 → 4 Bonus DMG to Armor 25% - 35%
- Energy Tower Range 8 → 9
- Enemy Speed card Speed 0.01 -> 0.05
- Enemy Stats card Stats 0.02 -> 0.05
Bugfixes
- Fixed sound sometimes got stuck on a looping repeated
- Fixed spelling mistakes on cards
- Fixed text popping out of UI panels on some upgrades and towers
- Removed discount tile and replaced with new tile
- Fixed bug where the highscore continued counting after you've been defeated
