In this week’s Dev Diary #33, we present the second part of Gabi’s Motion Matching development. 🎬
With Velocity Direction-based walking and turning, along with the core of stealth gameplay – Look-at Direction Crouch Walking – implemented in various steps, we are perfecting smooth and tense stealth movements. 🕵️♀️
This work aims to create movements that reflect the player’s intentions and situations, not just simple locomotion animations. 🎯
Look forward to the strategies and emotions that each of Gabi’s steps will bring in the future. 🚀
