By order of the Agency, an experimental Body Sleeve appearance-correction mode has been activated. Spatial distortions may occur; further adjustments are planned in subsequent updates.
Character Customization
Added Body Sleeve customization (BETA), available on the Sleeve selection screen.
Gameplay
Prevented Swarms from stinging players inside the church in Ozernoe.
Introduced a new Distorted variant in their lairs: it is tougher than standard variants and able to summon its kin with a scream.
Added dynamic extraction points to Dogorsk raids.
Moved Vehicle Transfer contracts to the "Agent" level.
Prevented players transformed into monsters from reviving other players.
Made Active Matter drop next to the player’s gear when they transform into a monster.
Routed backpacks crafted during a raid directly into the inventory: auto-equipping into an available slot or placing into a suitable container, and only dropping to the ground if there isn’t enough inventory space.
Fixed an objective marker for the "Cold Trail" investigation: the placement prompt now appears within the designated zone.
Fixed a bug where weapons could break when exiting the shooting range during a reload.
Fixed reload timings for the TOZ-B shotgun.
Fixed a bug where a flamethrower’s visual effect would persist after the owner died during its firing.
Fixed an issue where the display of night vision devices hovered above the player's head after exiting invisibility upon spawning in a raid.
Fixed instances of the previous zone circle flashing on the minimap between zone-shrink stages.
Fixed instances of hair clipping through helmets on dead bodies and issues regarding helmets visiblility after death.
UI and Inventory
Prevented the medication and ammo selection menus, as well as the "Add Items (+)" options next to pouch and backpack slots, from closing after each selection by default.
Redesigned the visuals of the music player’s interface.
Disabled the "Add Items (+)" button when no inventory space remains.
Restored the stacking of empty medkits.
Fixed the purchase notification when buying an item for a slot that already contains an equipped copy: it no longer incorrectly states that two items were purchased instead of one.
Added a tooltip to the inventory weight indicator showing how weight affects sprinting speed.
Localization and Descriptions
Merits and Prime tooltips now indicate that these currencies persist after wipes.
Specified in the PNV-57E Night Vision Device tooltip which helmet it is compatible with.
Updated the Harmonization window description.
Performance
Fixed instances of performance drops when entering combat with film grain enabled.