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0.90.6 Update

Bug Fix

Fixed a bug where event conversations and quests remained after the 20/30 day event had ended
Corrected issues with credit distribution

Changes

Changed initial unit slot count: 10 → 12
Unit Balance Adjustments

Lavi: Reduced starting HP and HP growth
Livil: Increased starting stats
Mushboy: Replaced trait from Predation → Keen Eye

Early Evolution Quest Stat Adjustments (to make progression easier)

Changed Slime's max level: 15 → 10
Changed Bloody Slime's max level: 40 → 35
Changed Earth Golem's max level: 19 → ​15
Changed Flame Golem's max level: 33 → 30
Adjusted adventure stats for Slime and Earth Golem to match unit levels

Modified game over screen to display the scene before showing game over
Changed unit HP recovery timing from turn start → turn end
Added ability to exit New Game Start UI using ESC key
Slightly lowered difficulty for ★2 and ★3 difficulty levels
Unit Management - Added Features

Auto Placement - Automatically places waiting units from the deepest layer in order
Bulk Recall - Retrieves all units currently placed
Bulk Mode Change - Applies Fixed / Wandering / Attack modes simultaneously

Added Codex Points as a reward when units win
Added a new artifact obtainable after the event with Lightning
Added guidance message about New Game Plus elements upon first clear
Disabled unit level-up UI on day 30
Added Manual (game description and key controls)
Assigned keys to most main UI buttons

Settings - Press "?" to view manual