Thanks to everyone that has sent me feedback so far (in the forums and privately), I've made a few changes to the demo build.
It should be a bit smoother to play and offer a little more challenge.
Balance Changes
- Potshot now costs 2 signal
- Some enemy wave numbers beefed up
- Some enemy reinforcement times lowered
- The final boss (Empty Throne) now summons two enemies per turn instead of one
Fixes
- 'Rats!' now correctly spends signal and leaves your hand when activated
- Personal Shield can now, as the entry reads, target your leader (no more getting wiped out on turn one if you don't draw any fighters)
