Ten new fights now exist in the depths, comprised of nine new enemies. These include one new elite fight to challenge your team's ability to deal fast damage.
Balance Changes
- Fights now give some more money, so the shop should feel less useless as a node in the early game
- Several enemies have had their stats adjusted so that they don't blow you up on turn one if you have a bad draw
- Some later enemy waves will add more foes to compensate the adjusted stats
Fixes
- Fixed a bug that would cause the final boss of the dive to freeze if he had no space to take his turn
