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Perfect Golf Release 1.2.1.6 Hazards Release Planned for March 25, 2015

Well here it is. In this release we will be rolling out full hazard management inside Perfect Golf. Gone is the Rehit only option replaced with a full suite of drop options implemented in full accordance with the rules of golf.

That means both regular and lateral water hazards with the option to drop on the other side of the hazard when landing in a lateral hazard.

It also means being able to play the ball as it lies if you are in the hazard but not in the water without a penalty.

Of course rehit remains a viable option for every situation.

Once you hit into a hazard you will have an option to Rehit/Drop in the post shot screen. Selecting this button will place you in Drop Mode. You can cycle through all the drop options to take a look at the lie and position using the left and right arrows on the screen. At each drop the drop button will tell you the type of drop you are taking (Drop, Rehit, Play it as it Lies).

While in a particular drop area you will see the area of valid drop defined by an outline color coordinated to the type of hazard. You can position the ball anywhere inside this area using the aim stick. Just click inside the area anywhere to move the ball to that position.

When you click inside a hazard drop zone the aimstick will show the distance to the pin so you can position your ball at exactly the yardage you are looking for especially when using the drop in line with the pin option.

Finally of course we now have out of bounds areas and the only drop for out of bounds is a rehit.

We believe that this is a fully comprehensive set of drop options that continues our desire to replicate the game of golf as much as possible. Some of the logic to determine the appropriate drop zones has been very complex but worth the effort.

There will undoubtedly be some corner cases that you all encounter while playing that we did not discover during testing so please feel free to report them and tell us about them.

There is one known bug which is if you elect to hit the ball from within a hazard and then hit the ball back into the hazard you will be given the option to rehit when in fact this option would not be available to you in real life.

This release does include a few bug fixes listed below

  • Improvements to the ball Physics (fixing some issues with last build)
  • Added in 3 new MOP files which are skins Mops using non progressive skin values. So the skin options with N are basically $100 per hole and the ones with P are progressive skins like todays skins mode.
  • Added the current hole skins value to the hole information when playing Skins
  • If you play with the tracer turned on it is now automatially removed when putting
  • Reduced the variability of the wind in all modes, it still changes as often we just reduced the amount it can chage during any single change
  • Fixed the Heel and Toe display in Practice Mode inside the Swing meter that was incorrectly reporting values
  • New Soft Occlusion shaders on the meshes [*} Updated the sand physics to allow the ball to fall down very steep slopes in the bunkers [*} Upgraded Steam Integration to latest API.

We know some of you will be disappointed about the fact we have not yet addressed the offline play capability. We will be getting to this as soon as we have completed the upgrade to U5 along with other items we know have to be fixed, but we wanted to get this last piece of functionality out to you as quickly as possible.

Thanks again for your support