This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more.
0.724 change list:
- now smooth the player/view movement much better
- fixed a few issues preventing monsters from digging themselves out when buried (Eric)
- doubled MonsterChancePerBlock, but quartered MonsterSpawnChance (so more spawn spots, less monsters overall, and less likely to respawn)
- doubled monster respawn underground - RespawnTimeMultUnderground
- fixed space in new world name causing issues (Eric)
- now if cursor is over top edge of a window you can move cursor changes to a different graphic
- fixed some times foundation getting built on bottom edge of roofs
- fixed fiery blast explosion sound not always playing (increased its MaxCountStartedAtOnce/MaxCount)
- can no longer use pickaxe on secret stashes and get a chest
- added Accepted Escort X quest print so know you just picked up a quest
- added a print when go through an unknown gate
- made torch bounding box smaller so didn't accidentally hit it with a pickaxe as much
- sockets already in an item no longer reduces unrealized potential (Delilah)
- now archer is unlocked at the beginning and hunter is locked
- now can use database override with an EntryVersion to change a biome SpawnChance without breaking older world saves
- decreased dungeon SpawnChance from 1.0 to 0.5
- fixed road SpawnChance not being 0.0
- fixed text on Create New Area button during transition to new area (mentions blocks/objects near lifestone/houses deeds carry over) (Eric)
- now pick axes will do damage to trees and monsters (about half damage of a one handed weapon)
- increased items in chests
- fixed some effects thinking they were houses deeds (was preventing some things from spawning)
- cache a few more basic things at start
- skills that proc from items now only do 25% of normal damage to blocks
- now show unrealized potential in larger font if low or 0
- added MinLevel of 5 to escort quests
- fixed quick tip "You can salvage basic blocks for a chance to find ores." not showing up correctly
- fixed quick tip "Left click the small eye icon (near your mana display) to enter camera mode: zoomed farther out and turns off all of the UI." not showing up correctly
- added quick tip "You can grab the top outline of many of the windows and drag them to a location that you prefer."
- fixed snow accumulating on random height (Eric)
- removed "near your mana display" from camera mode hint (no longer there)
- fixed plains backgrounds not going down far enough
- updated Unknown Gate description
- Braziers are no longer destroyable with weapons
- gravity now applies to camp fire and braziers
- no longer try to smooth movement when player teleports (gate, teleport stone, resurrection, etc)
- bumped MapVersion to 8
- no longer show load old area option during area transition
- decreased npc spawning in houses by 50% (to take into account other recent changes, keeps same overall chance as before)
- can now delete a skill off hotbar and system won't auto put it back
- fixed use & block not working if rebound to a mouse button
- added rune short version to name so easier to match full name to short name
- put short name on runes in crafting screen
- can now repair weapons in hotkey bar
- fixed changing model in model editor stoping music instead of that model's looping sound
- fixed a bunch of projectile effects not cleaning up effects correctly on animation exit
- made maelstrom effect more vertical
- made tornado effect more vertical
- lowered ViperVenom from effect position from 70.0 to 35.0
- fixed a problem highlighting status effect icons on the player
