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Din's Champion patch 1.002

This patch fixes a crash, decreases memory fragmentation, improved controller support slightly, removed a few more quests from no town attack worlds, and fixes several other minor issues.

1.002 change list:

  • fixed a crash in Quest::buildSpecificChanceWorld for renegades (rare case that didn't spawn a renegade at all)

  • now NetworkSystem reuses local savedPackedDatas so not allocating/freeing memory as much

  • now reserve 20,000,000 bytes for world save structure

  • now reserve 10000 slots for boneCache

  • reuse PackedDataObject more often (less allocating/freeing memory)

  • fixed another way that hotbar slots could get confused

  • now will target only target directly objects (like trees) in melee if nothing else to hit (makes targeting easier especially with controllers)

  • earthquake, ice, and blight machines will no longer show up in worlds with town attacks turned off

  • now if moving with controller pushes cursor a little movement direction (gives auto targeting stuff better hint at what to select)

  • now clean up quest monsters better on uprisings when fail/complete quest

  • fixed soft leather pouches having wrong number of slots (glug)

  • made SafePtrBase::setSafePtr just return if same as current

  • fixed another way town NPCs could try to attack player placed doors (glug)

  • now prioritize plants over rocks for selection purposes (Drakaden)

  • hopefully fixed a music menu issue in multiplayer