Developer postOriginal post (opens in a new tab)

Din's Champion patch 1.000

This patch fixes a skill speed issue, improves NPC usefulness, improves several skills, improves monster digging, adds 2 new code paintings, and fixes several other minor issues.

1.000 change list:

  • fixed skills reuse time not counting first half of animation

  • now NPCs get difficulty bonus mults

  • now don't let the player move if blocks at player location haven't been received from the server yet (prevents rare case of failing out of the world)

  • monsters should no longer try to attack door blocks

  • fixed monsters not being able to attack doors correctly (door blocks were blocking sight to actual door)

  • fixed another case where monster couldn't dig themselves out

  • fixed Convergence skill applying radius reduction twice to skills like Immolation Trap (They Live)

  • added all of the newish unique items to the collections

  • beams now need line of sight

  • chaining needs line of sight

  • beams with no target will now use collision detection (can't go through blocks)

  • fixed client side target selecting getting out of sync with server when CanOnlyTargetDirectly is set

  • improved projectile chaining if targeting mid air instead of an entity

  • now make sure projectile touchDistance can't be higher than explosionRadius (if it has an explosionRadius)

  • fixed sweeping flames effect not matching cone shaped very well

  • sweeping flames only damages blocks in its cone

  • trees now have higher targeting priority compared to other plants (like grass)

  • added 2 new code paintings

  • can now craft torches at workbench (can still craft by hand)

  • fixed frost nova damage speed not matching effect speed

  • fixed hidden dig entity falling

  • removed duplicate UnlockArmorBootsMailDemonologist

  • added missing UnlockArmorChestMailValta

  • changed PROTOCOL_VERSION to 171

  • changed build_beta to 0

  • turned off manual button for now