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Din's Champion patch 0.991

This patch fixes generating huge worlds, adds 3 new code paintings, improves multiplayer messages, and fixes several other minor issues.

0.991 change list:

  • no longer try to spawn item block of settling loose solids when building world (causes some issues on larger worlds) (Sent Ernit)

  • now town attackers will head towards player lifestone better

  • added 3 new code paintings

  • skills like earthquake now need line of sight to damage entities

  • can now only place 1 of unique paintings (per world)

  • now get error message if try to replace a skill on hotbar with an item (have to delete skill first)

  • fixed a way to use skills much faster than intended (Etto/ulyssessword)

  • can no longer get stealth and stealth bonus status effects at same time (ulyssessword)

  • world/level modifiers now guaranteed across network (DaimonTrology)

  • more recruit data is now guaranteed across network (DaimonTrology)

  • more quest data is now guaranteed across network (DaimonTrology)

  • more house deed data is now guaranteed across network

  • now vendors wear a variety of clothing instead of all looking alike

  • can now right click to equip held items like weapons from bags (will replace first similar item on hotbar) (wrestless/deadbeef)

  • fixed not drawing all of world map sometimes when using My Base button

  • fixed not sending player gate over network

  • now when you get a blessing from good god, it specifically tells you it was from them

  • fixed mismatching buildAndEquipItem virtual functions between Entity and Sentient