This patch fixes generating huge worlds, adds 3 new code paintings, improves multiplayer messages, and fixes several other minor issues.
0.991 change list:
no longer try to spawn item block of settling loose solids when building world (causes some issues on larger worlds) (Sent Ernit)
now town attackers will head towards player lifestone better
added 3 new code paintings
skills like earthquake now need line of sight to damage entities
can now only place 1 of unique paintings (per world)
now get error message if try to replace a skill on hotbar with an item (have to delete skill first)
fixed a way to use skills much faster than intended (Etto/ulyssessword)
can no longer get stealth and stealth bonus status effects at same time (ulyssessword)
world/level modifiers now guaranteed across network (DaimonTrology)
more recruit data is now guaranteed across network (DaimonTrology)
more quest data is now guaranteed across network (DaimonTrology)
more house deed data is now guaranteed across network
now vendors wear a variety of clothing instead of all looking alike
can now right click to equip held items like weapons from bags (will replace first similar item on hotbar) (wrestless/deadbeef)
fixed not drawing all of world map sometimes when using My Base button
fixed not sending player gate over network
now when you get a blessing from good god, it specifically tells you it was from them
fixed mismatching buildAndEquipItem virtual functions between Entity and Sentient