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Din's Champion patch 0.990

This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.

0.990 change list:

  • reduced some new/malloc calls (should be a little faster and fragment memory less)

  • fixed a rare crash in ModelResource::getTagData

  • earthquake machines much more dangerous now (Hathunter)

  • now ice machines place long blocks at a time and more often (Hathunter)

  • now blight machines place large blocks at a time and more often

  • now fog machines start foggy places more often (Hathunter)

  • now anti-magic & temporal flux machines trigger more often

  • doubled weather machines chance for lightning

  • increased bow damage by ~10% (LumberingTroll)

  • now explosion path needs a clear path to actually damage an object

  • now monsters are a little smarter about digging direction

  • monsters that are trying to dig but aren't digging down, no longer try to hit blocks below them

  • now monsters get a little yaw knockback also

  • now properly give items to other players when salvaging if better than something on their hotbar

  • no longer counts as running away if still within monsters base aggression range (Wraith_Magus)

  • now skills that place blocks play PlaceSound

  • now don't spawn random plants, rocks, or lights too near player house deeds (wrestless)

  • now if arch-nemesis quest somehow fails, it counts as a world win for the player (sebirez)

  • monsters that need oxygen should now avoid being submerged in liquids better

  • marked many monsters as RequiresOxygen

  • increased quarry explosive gas chances per cave from 0.0125 to 0.05

  • doubled spawn chance of BreakableJarExplosive and BreakableJarPoison

  • increased spawn chance of BreakableMushroomExplosive from 20.0 to 50.0

  • changed gems GroundScale from 1.5 to 4.0

  • changed helms GroundScale from 2.0 to 1.5

  • changed shoulder items GroundScale from 1.0 to 1.5

  • changed bags GroundScale from 1.5 to 1.2

  • changed wrist items GroundScale from 1.0 to 1.5

  • changed necklaces and jewelry GroundScale from 1.0 to 3.0

  • changed rings GroundScale from 1.0 to 9.0

  • now shields, necklaces, and jewelry on ground are pitched a little and raised up so can see them better

  • now chest items on ground are pitched a little, raised up, and turned a certain direction so can see them better

  • now rings on ground are turned a certain direction so can see them better

  • now weapons on ground are pitched a little, raised up, and turned a certain direction so can see them better

  • now precache common barrels effects/sound

  • if bow in hand breaks will no longer be able to shoot arrows (Faya AOP)

  • if weapon in hand breaks now play correct idle and attack animation for unarmed

  • made smoke particles bigger but spawn less (hopefully faster) (MaDDworlD)

  • using a crafting station a 2nd time no longer kicks you out to hand crafting menu

  • special room objects should now overlap much less often

  • should no longer spawn special rooms too close to player house deeds

  • light on player items now basically has larger range of usable values (Hathunter)

  • now barrels (and other similar chests) shouldn't overlap as much

  • no longer send evidence data over network (not used in this game)

  • fixed item sorting by slot type (ulyssessword)

  • now more plants have better damaged sounds

  • added a note that need to use server search to find password protected servers

  • now crafting screen says "Hand Crafting" when not using a crafting station

  • now crafting screen doesn't try to show an icon when not using a crafting station

  • turned off MinSpawnDistFromGates (already covered by lifestone and house deeds)

  • changed PROTOCOL_VERSION to 170