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Din's Champion patch 0.908

This patch fixes a possible crash, adds a bunch of UI options, makes projectile lighting more colorful, and fixes several other minor issues.

0.908 change list:

  • fixed townspeople not counting as allies to the player for skills like area healing (Sagetim)

  • fixed world modifiers not affecting NPCs correctly (like Sanity Blessing) (ulyssessword)

  • added Relation Numbers option

  • added Simplify Clan Statements option

  • added Hide Sort Options option

  • added Hide Minion Names option

  • added Hide Center Prints option

  • added Sort Minions by Health option

  • made crafting, relations, and town info screens not full screen so can see things in world a little (also allows changing hot bar while crafting)

  • double guaranteed and possible storms from storm cataclysm

  • now many projectiles use a different light channel (basically a color that matches their effect more)

  • fixed a potential crash in Tile::setBlock (not sure really possible, but better to be safe)

  • world modifiers now instantly apply to new town NPCs

  • skeleton minions now attack faster (Molnyfio)

  • minions now walk if just wandering

  • weather now use area block info instead of level

  • shouldn't change anything but wandering vendors can no longer have relationships

  • fixed some stats not getting updated if add new NPC and went into an existing slot

  • added LightChannelTorch to breakable candles

  • fixed a float/int conversion issue in Weather::tryLightningBolt

  • can no longer place a house deed on same spot as another house deed (Faya AOP)

  • optimized EntityClient::firstFrame slightly

  • improved hulk walking animation speed (matches move speed better)

  • added scarabus swarm bestiary entry

  • removed construction NPC focus (doesn't do anything right now anyway) (Hathunter)

  • now "Paused" goes through translation system correctly

  • changed town/npc info screen outline color to match other menu screens