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Din's Champion patch 0.905

This patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues.

0.905 change list:

  • now most monster archetypes set up a world modifier when they are the arch-nemesis (mostly unique to that monster type)

  • now earthquake, anti-magic, temporal flux, fog, ice, and blight machines cause more events (not just skew towards their type)

  • now earthquake, anti-magic, temporal flux, fog, ice, and blight machines skew towards their event type more

  • fixed being able to fall down 1 wide holes

  • now weather, noise, and darkness machines cause more uprisings

  • now earthquakes from earthquake machines actually do block damage

  • made totems give out major enhancements instead of normal enhancements

  • now fire, ice, and lightning cone traps telegraph attacks better

  • made wisp use lighting bolts more (enemy and buff types)

  • fixed monster chain lightning not damaging on chains

  • now lightning towers have chain lightning instead of normal lightning

  • dark orc warlock projectiles now are homing, but fairly slow (speed and turning)

  • lightning cone trap projectiles now randomly change direction occasionally

  • made zombie parasite projectile smaller

  • dark elf priest now have some homing and randomness to make them very chaotic

  • increased saurian lightning bolt range from 300.0 to 350.0

  • increased PlagueBringerLarva BaseSpeed from 150.0 to 250.0

  • increased fire thrower range

  • greatly improved fire thrower projectile motion (and zombie version)

  • fixed getting hit with fire thrower effect even if throw missed you

  • now ice tower fires every 2 seconds instead of 3

  • fire tower firebolts now have gravity and bounce

  • improved bouncing a little

  • dark elf wizard ice balls now have arc & bounce

  • improved rylor bomb throws

  • increased rylor bomb block damage

  • decreased rylor bomb time till exploding

  • projectile from poison tower trap now bounces

  • fixed another corner bounce issue specifically with slopes

  • moved poison tower trap effect and where projectile shoots from to make more sense

  • trap tower ice projectile now bounce and explode after a short period of time

  • made ice elemental projectile attack much bigger and do more damage, but it is slower

  • increased horror attack ranges

  • made fire trap tower projectile larger and do more damage

  • now knockback from a projectile on player knocks you away from the projectile instead of the attacker

  • poison tower projectiles now leave a temporary poison cloud behind

  • fixed cone fire trap damaging in all directions

  • decreased cone fire trap block damage

  • improved drake breath attacks (damages multiple times, better effect, less knockback)

  • made naga non-splash acid projectile larger (collision, effect, and knockback)

  • added dark orcs world modifiers

  • acid world/level modifier now has more barrels of acid

  • added Poison Hazard world modifier

  • added Ice Hazard world modifier

  • added Hunters world modifier

  • added Experiments world modifier

  • tripled Rylor gargoyle chance

  • tripled totem health

  • increased Imp NemesisExtraMaxRetreats from 1 to 2

  • increased Death Knight NemesisExtraMaxRejuvenationUse from 1 to 2

  • increased Zombielords QuestAddAlly mult from 2.5 to 3.75

  • increased Dark Orc Scout & Undead Herald QuestAddFealty mult from 0.0 to 4.0 (really 1 to 5)

  • increased Vortar Warlock & Chaos Lord QuestUniqueGateDemon mult from 10.0 to 15.0

  • increased Lich QuestUniqueGate mult from 5.0 to 10.0

  • increased Zombielord QuestUniqueGateZombie mult from 5.0 to 10.0

  • increased Lightning Elemental QuestUniqueMachineWeather mult from 5.0 to 10.0

  • increased Dark Orc Shaman BaseQuestPlague mult from 5.0 to 10.0

  • increased Vortar Warlock, Death Knight, & Dark Orc Warlock BaseQuestCurse mult from 5.0 to 10.0

  • increased Dark Elf Assassin QuestAssassin mult from 5.0 to 6.0

  • increased StalkerHunter QuestMonsterHunter/QuestBountyHunter mult from 5.0 to 6.0

  • increased ZombieLord QuestUniqueMachineBlight mult from 0.0 to 20.0 (really 1 to 21)

  • increased ZombieLord & Lich QuestBlightExplosion mult from 10.0 to 20.0

  • unique monsters now have FireChance/FireTacticChance

  • increased Fire Elemental QuestStartFire mult from 3.0 to 6.0

  • increased Ice Elemental QuestUniqueMachineIce mult from 5.0 to 10.0

  • decreased Torva Shaman, Fire Elemental, Fire Thrower, Zombie Fire Thrower, Rylors, Vortar Raider, & Chaos Lord QuestUniqueMachineIce mult to -1000.0

  • increased Naga Priest & Dark Elf Dark Priest QuestUniqueAltar mult from 5.0 to 10.0

  • increased Torva & Torva Shaman QuestWar mult from 5.0 to 10.0

  • added some arc to arrow slit projectile

  • fixed zombie horror effects placement (missing some tags on model)

  • plaguebringer (and zombie version) spit now comes from mouth

  • now have a female specific suffocation sound

  • improved cone fire trap effect

  • fixed blight machine icon not showing up properly on world map status effects

  • fixed having duplicate ProjElementalLightningBolt entries

  • changed PROTOCOL_VERSION to 166

  • fixed a possible infinite loop when stress testing monsters and a monster spawns another of its type (it turns off a bunch of checks for stress testing)