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Magic Revamp Patch 1.83.00.07 is out with free subscription time!

Update! To celebrate we have added 5 days of subscription time on EVERY account that was created before 2015-12-02.

Note that if you had spells on your hotbar before this patch you will need to re-drag them from the spellbook before they can be used.

Here are the final notes:

Added

  • New spell book.
  • Rebuilt the magic system.
  • Added support for new pre-cast effects.
  • Added support for temporary light effects.
  • Added support for decals on spells.
  • Improved messages you get when you try to cast spells.
  • Added support for death fx when hit by spells.
  • Built better animation system for magic.
  • Spells you have in your mind will now show up as counters in the lower right.
  • Added support for keybind "last spell" and "last spell self" these default to Q and E. Last spell will trigger the last spell you casted as if you cliked it's icon. So if you have it charged it will release if not it will charge the spell. Last spell self will do the same but also target yourself if it's casting.
  • Improved spell messages when casting spells.
  • Re-added death sickness buff icons.
  • Added death fx support for players.
  • Added "Trophy Items" to some creatures in Myrand. These items can be sold for a small value. (These items will be further evaluated regarding value and what Ai that drops them.)
  • Added exceptional armor pieces to armor vendors with slightly better protection.
  • Added a version of rags that can be bought from the Utility vendor.
  • Added a warning that items will disappear after 5 minutes when using /droploot.
  • Added Event versions of some common Ai with slightly higher drop rates and custom loot.
  • You can now hit mounts with magic, direct damage will be dealt to the mount buffs will be applied to the rider.
  • Added support for hit groups in the magic system. This means that you now deal 10% more damage/healing if you hit a head.
  • Added simple electric deathfx
  • Added extra check when mounting to avoid people getting stuck in ceilings.
  • Added support for different cast animations depending on magic schools.
  • Added custom animations for spiritism.

Changes

    Lowered broker tax to half.
  • Tweaked stone lizards to create two types, one slower with ranged attack and one faster with no ranged attack.
  • Salt mine slaves are no longer aggressive toward players.
  • Ranged Acid attacks are now blockable to reduce the damage taken.
  • Tweaked some of the loot and enemies in the Risar dungeon.
  • Tweaked some of the loot and enemies in the Sator dungeon.
  • Tweaked the chance for getting Amber from woodcutting.
  • Added Prominence value to Scrolls and Artifacts.
  • Lowered the magic resist on undeads.
  • Increased the Pickaxe and Axe durability.
  • Blunt head crafting changed to secondary skill.
  • EQ spell will now dismount a player getting hit.
  • EQ spell damage lowered.
  • Fulmination spell now has a longer timer.
  • Fulmination damage increased.
  • Fulmination can now be purified.
  • Magic reflect can be casted on other players and will also reflect heals.
  • Increased the butcher yield on some fishes.
  • Slightly increased the HP of Metal walls to scale a little better with their pricing.
  • Character name length increased to 12.
  • Weight and Armor weight in the paperdoll window now shows one decimal.
  • No longer possible to get on a mount if armor weight is too high to ride.
  • Message when trying to mount with too much weight is more informative (clarifies if inventory weight or armor weight is the problem).
  • Armor pieces dropped by mobs can now be sold to vendors.
  • Crop farmers now save spawned crops.
  • Tindrem is now the default starting city.
  • The compass will now use your view rotation when mounted instead of your bodies.
  • Purify potions now use a buff.
  • Turned fulmination into proper debuff.
  • Turned Magic Reflection into a proper buff.
  • Turned Transcendental Awareness into a proper buff.
  • Spiritism school no longer uses pre-cast.
  • Reduced resources loaded in the engine at every point.
  • Improved error message when failing to cast spells.
  • Spells now use use a second phat-trace meaning you need to aim at the model rather then the collision.
  • Reduced cost of spell messages when casting spells.
  • Reduced package cost of cast spells.
  • Lowered magic resist on several mobs.

Fixes

  • Fixed more floating stuff.
  • Fixed Ai falling through the grates in Sator dungeon.
  • Fixed Drakhnars Horn giving a lot of heat.
  • Rare collector now accepts Clothos Maiden Queen eggs as well.
  • Fixed the Sarducaa spider cave spawns.
  • Fixed falling off the minotaur cave bridge causing players to get desynched.
  • Fixed an issue with some fishes always snapping the line. Lines may still break but the chances to landing bigger fishes are much higher.
  • Fixed the Sarducaa long bridges reverting to unbuilt state.
  • Fixed the weight on the fishes like Sand rays that had double their weight in inventory.
  • Fixed collision issues on some grates at the Tindrem sewers.
  • Fixed some areas in Tindrem where NPC's and loot could fall through the ground.
  • Fixed an issue with bow crafting where the different shapes like Decurve/Recurve/Flat did not apply their different values correctly. (The bug is fixed but some balance needs to be done before crafting them will have any new effects.)
  • Chat should no longer get "undefined" entries which screw up the chat log.
  • Fixed chat messages getting cut off in the middle.
  • Category items in the paperdoll and keybindings lists will no longer be set to an erroneous appearance when mouse-over'ing while scrolling these lists.
  • Fixed keybinding bugs: T will no longer result in "invalid command", and an empty row in the bindings list has been removed.
  • Fixed issue where mounting a horse while moving backwards would make the horse go slower.
  • Fixed issue where sleeping or sitting down too soon after stopping made you stand right up again.
  • Fixed issue where trading too soon after stopping canceled the trade.
  • Creature control skill can now be used while mounted.
  • It is no longer possible to add un-sellable (crafted) armor pieces to a vendor sale, effectively removing the situation of "one of the items you tried to sell can't be sold" where you have to re-add all the items to the sale.
  • UI no longer disappears when timer icon reaches its end.
  • Skills list will no longer get messed up when checking "hide untrained" and then clicking "expand all".
  • Fixed some typos.
  • Fixed magic healing achievement.
  • Fixed magic damage achievement.
  • Fixed issue where collision wouldn't correctly be reset when Transcendental Awareness ran out.
  • Fixed a rare item-related client crash.
  • Fixed a bug in cooking that gave all cooked food the wrong stats.
  • Fixed The Grave Keeper bugging out.
  • Fixed some houses that had their Tax managers spawning under the floor.