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Patch Notes 1.85.00.39

Added:

  • Added support for swimming animations when swimming for AI currently only mounts and humanoids have specific animations for this.
  • Added a extra check to avoid players building TC inside of TC.
  • Auto-moving items with right click now works with the Veredari Send Mail tab.

Changes:

  • Tweaked AI follow offset. Ai should now keep a better distance when fighting.
  • AI on follow will now try to move out of the way if you are moving in the same direction as they are.
  • Removed AI "cheating" when using charge attacks to hit players.
  • Improved server-client sync for AI when player is running away.
  • Improved AI calculations when they decide what attack to use based of range.
  • Tweaked Ai attack ranges and attack distances.
  • Tweaked the move speed for most Ai
  • Tweaked the attacks of mounts so they aren't as powerful as fighting pets.
  • Tweaked the move speed calculation for ritual summoned creatures, this will affect all existing summoned creatures.
  • Tweaked max speed curve so that really high dexterity characters can get some extra speed. This will only kick in at 130 dexterity.

Fixes:

  • Fixed loading issue when AI was attacking a player that could create desync.
  • Fixed issue where TC would sometimes NOT stop the initial mobs from spawning.
  • Fixed issue with AI following players into water walking on the ground on the clients. Their behavior in water is currently not very pretty but it's more fair.
  • Fixed issue with AI and charge attacks.
  • Fixed issue where you could in some cases equip a ranged weapon and a shield.
  • Possible fix for ritual summoned creatures attack list were weaker attacks were replacing stronger.
  • Fixed issue where "hard timers" on AI attacks (a timer that stops attacks from being used too often) was counting down too slowly.
  • Fixed issue with slow AI not being able to use any attacks when slowed down (thinking they can't reach the target)
  • Spell book background is no longer pixelated and fugly.
  • Collapsed paperdoll stat categories no longer un-collapse when a stat updates (e.g. when moving and using stamina).
  • Fixed bug in "auto-stabling" that interfered with pet trading. Now works for training as well.
  • Fixed glitchy level lock icon in pet stat list.

Known Issues:

  • Drop down menus looks a bit messed up.
  • The Ai can still do a small desynch skip after losing aggro.