Added:
- Added separate TC ramp structures.
- Added a TC Well structure that players can gather water from.
- Added a TC Brazier structure that can be used to light up player towns.
Changes:
- Decreased the range on some Ai ranged attacks that were a bit extreme, Danaburnu spit and Dall Robas Sand Strike.
- Removed all the Ramp wall versions from the Architect as we now have separate ramps.
- Increased extraction yield on some of the glimmer pile output that was set too low.
- Redesigned the TC tier 2 stone walls a bit by making the windows wider and adding a ramp to the long wall tower.
- Existing TC wall deeds with ramps must now be built before the ramps are in place.
- Weakspot hits now ignores 70% of armor instead of 100%
- Increased the strength of the weight loss mixture.
- You can now rest/sleep and cook at NPC city campfires.
- Shallow graves now have more random spawn locations.
Changes:
- Fixed the NPC slots on Portal Blockers that was placed high up in the air.
- Fixed spots in the jungle that could make people appear to be flying in third person view.
- Fixed an issue were some water volumes reaching into the Tindrem graveyard crypts.
- Fixed a typo on Ai club attacks from clubbes to clubs.
- Fixed an invisible object in Vadda that players could get stuck on.
- Fixed some floating barricades around Vadda.
- Fixed some floating barricades around Bakti.
- Fixed some issues in Tindrem docks where Guards would patrol into the ground.
- Fixed some issues in Tindrem garden where loot bags would drop under the ground. (Maros Cadeus)