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Patch Notes 1.85.00.56

Added:

  • Added separate TC ramp structures.
  • Added a TC Well structure that players can gather water from.
  • Added a TC Brazier structure that can be used to light up player towns.



Changes:

  • Decreased the range on some Ai ranged attacks that were a bit extreme, Danaburnu spit and Dall Robas Sand Strike.
  • Removed all the Ramp wall versions from the Architect as we now have separate ramps.
  • Increased extraction yield on some of the glimmer pile output that was set too low.
  • Redesigned the TC tier 2 stone walls a bit by making the windows wider and adding a ramp to the long wall tower.
  • Existing TC wall deeds with ramps must now be built before the ramps are in place.
  • Weakspot hits now ignores 70% of armor instead of 100%
  • Increased the strength of the weight loss mixture.
  • You can now rest/sleep and cook at NPC city campfires.
  • Shallow graves now have more random spawn locations.

Changes:

  • Fixed the NPC slots on Portal Blockers that was placed high up in the air.
  • Fixed spots in the jungle that could make people appear to be flying in third person view.
  • Fixed an issue were some water volumes reaching into the Tindrem graveyard crypts.
  • Fixed a typo on Ai club attacks from clubbes to clubs.
  • Fixed an invisible object in Vadda that players could get stuck on.
  • Fixed some floating barricades around Vadda.
  • Fixed some floating barricades around Bakti.
  • Fixed some issues in Tindrem docks where Guards would patrol into the ground.
  • Fixed some issues in Tindrem garden where loot bags would drop under the ground. (Maros Cadeus)