Added:
If they have the money to bribe the guard their hidden criminal flag will get removed after 5 minutes. Any new thievery actions during this time will cancel the bribe effect.
Changes:
- You can now steal trinkets.
- Made icons for spells a bit cleaner.
- Crushing Rock spell now knocks down mounted players from their mount.
- Animated undeads in the arena will now be killed by arena guards.
- Wild AI in the arena will now get killed by the arena guards if they are attacking something.
- Players with the option "Allow attacks against blue characters" set to OFF can no longer damage and reveal hidden criminals. Note that you can still use push to reveal a hidden criminal even with this option off.
- Increased the drop rate on Elementalism scrolls.
- Improved the collision in the Gaul Kor Spider Cave.
- Tweaked some attacks on the Sarducaa Fighting Pit Bosses.
Fixes:
- Fixed rare crash in vendors.
- Fixed rare crash in shader connected to time of day.
- Made code for player banish stat more safe.
- Fixed issue where players with illegal items would get approached by guards while logging in and not give them enough time to reply to the guards requests.
- Fixed issue with thief detection where thieves could be detected even if no one was looking directly at them.
- Improved loading of levels to avoid players falling through the world when loading in on slower computers. This will hopefully fix all fall through issues in dungeons and other locations.
- Fixed issue where you could only get hit by elementalist spells once, even if you should have been hit more times.
- Fixed issue with bags UI not closing as they should when moving around.
- Fixed issue with items that had weight less than 0.
- Fixed typos in Spiritism spell description.
- Fixed issue with life on projectiles not always being correctly calculated.
- Fixed weather not instantly switching when you first login.
- Fixed a light glitch at the Sheevra Elementalist location.