Developer postOriginal post (opens in a new tab)

Patch Notes 1.86.01.13

Added:

  • Added extra safety checks for modular building doors when they are locked.
  • Added more patrolling in Tindrem dungeon to add more life to it.
  • Added more ambient sound to the Tindrem dungeon.
  • Added more props in the spiral going down to Tindrem dungeon.
  • Added a bunch of new interesting Ai attacks.
  • Added more color variations to bandits.
  • Added system to help ai try to avoid being pushed into walls by it's follow code.
  • Added random idle sounds to tribe rats that move and attack.
  • Added better support for AI adding buffs and debuffs to other AI.
  • Added LOTS more light to the Tindrem dungeon.
  • Added supports for attack that AI triggers when it enters combat.
  • Added support for AI triggering traps.
  • Tribe rats now show damage on their texture.
  • Made a new custom boss in Tindrem sewers called the Bone Collector.
  • Made a new custom boss in Tindrem sewers called the Tribe Rat Seer.

Changes:

  • The speed curve between 25 and 50 dexterity is now flat with the same speed as 50 dexterity, making dexterity less important in character creation for new players.
  • Some AI can now show mercy and not finish you off when you are in mercy mode.
  • Pigs,Scoundrel in sewers in the starting area can now show mercy.
  • Remade parts of the sewers to make it easier for new players to find their way.
  • AI in Tindrem dungeon now patrols a whole lot more instead of standing still in the same place.
  • Decreased the range on the Ai UndeadBreath attack.
  • The Sarducaa Fighting Pit are now a bit more challenging.
  • Improved falling for AI to avoid them falling off the map.
  • Decreased base inactivity timer (for when you first login) from 600 to 120 sec making it easier for people who close the game when in character select to re-enter.
  • The Tindrem sewer spirals are now wider.
  • The Tindrem sewer rooms now have flat floors making it easier for both Ai and players to move around.

Fixes:

  • Fixed AI trying to find ground to stand on and ended up standing on the roof when inside a mesh.
  • Fixed a couple of issues with the 7th pet slot.
  • Fixed issues with underground volumes not correctly turning off the new weather.
  • Fixed better light in sewers.
  • Fixed foot sounds for tribe rats.
  • Fixed tribe rat hit bones.
  • Fixed issue where you would get DC'd for inactivity if you spent too long creating your character.
  • Fixed the Tindrem sewers entrance where you couldn't see the bottom looking down the ladder.
  • Fixed the Tindrem sewers entrance where you would just see a hole when looking up the ladder.
  • Fixed the Tindrem Library stairs that would give you a hard time going up.