Added:
- Added extra safety checks for modular building doors when they are locked.
- Added more patrolling in Tindrem dungeon to add more life to it.
- Added more ambient sound to the Tindrem dungeon.
- Added more props in the spiral going down to Tindrem dungeon.
- Added a bunch of new interesting Ai attacks.
- Added more color variations to bandits.
- Added system to help ai try to avoid being pushed into walls by it's follow code.
- Added random idle sounds to tribe rats that move and attack.
- Added better support for AI adding buffs and debuffs to other AI.
- Added LOTS more light to the Tindrem dungeon.
- Added supports for attack that AI triggers when it enters combat.
- Added support for AI triggering traps.
- Tribe rats now show damage on their texture.
- Made a new custom boss in Tindrem sewers called the Bone Collector.
- Made a new custom boss in Tindrem sewers called the Tribe Rat Seer.
Changes:
- The speed curve between 25 and 50 dexterity is now flat with the same speed as 50 dexterity, making dexterity less important in character creation for new players.
- Some AI can now show mercy and not finish you off when you are in mercy mode.
- Pigs,Scoundrel in sewers in the starting area can now show mercy.
- Remade parts of the sewers to make it easier for new players to find their way.
- AI in Tindrem dungeon now patrols a whole lot more instead of standing still in the same place.
- Decreased the range on the Ai UndeadBreath attack.
- The Sarducaa Fighting Pit are now a bit more challenging.
- Improved falling for AI to avoid them falling off the map.
- Decreased base inactivity timer (for when you first login) from 600 to 120 sec making it easier for people who close the game when in character select to re-enter.
- The Tindrem sewer spirals are now wider.
- The Tindrem sewer rooms now have flat floors making it easier for both Ai and players to move around.
Fixes:
- Fixed AI trying to find ground to stand on and ended up standing on the roof when inside a mesh.
- Fixed a couple of issues with the 7th pet slot.
- Fixed issues with underground volumes not correctly turning off the new weather.
- Fixed better light in sewers.
- Fixed foot sounds for tribe rats.
- Fixed tribe rat hit bones.
- Fixed issue where you would get DC'd for inactivity if you spent too long creating your character.
- Fixed the Tindrem sewers entrance where you couldn't see the bottom looking down the ladder.
- Fixed the Tindrem sewers entrance where you would just see a hole when looking up the ladder.
- Fixed the Tindrem Library stairs that would give you a hard time going up.