Added:
- Added a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.
- Added a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.
- Added version handling for mounts to prevent pre-patch issues in the future.
Changes:
- Increased range for magistrate when he turns off guards to make sure all guards gets removed.
- Placing a merc,guard,sentry,lictor,guild guard or guard on a TC structure will now make the NPC spawn one hour after being placed instead of instantly.
- All Old (pre-patch) bull horses and lykiators with no mutation will now have their stats capped when loaded.
- A pet that caps out in breeding will no longer reduce all stats by 1 instead it will reduce stats until it's under the cap.
- Right click on inventory to send items to a modular building will now auto-stack.
- Breeding cap increased to 435.
- HP now decreases the mount breeding cap more aggressively.
- Sewer Bandits no longer uses Bow attacks.
- All TC Longwalls now have the same HP as the short wall versions of the same type.
- TC Banks, Inns, Religion House and Libraries HP have been lowered to not be greater than Metal walls HP.
- TC Gates that have less then 90% hp and are hit by a battering ram operated by 4 people or more will now open the gate for 60 seconds.
- Invasions that grow strong enough will now move towards cities.
Fixes:
- Fixed an issue with guards instantly spawning a new guards when one died.
- Fixed an issue in modular building storage when moving two items on top of each other could cause one to go invisible.