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Patch Notes 1.86.01.02

Added:

  • Right-click to auto-move items now works to modular building storages.

Changes:

  • Casting dark orders on AI make them react like if they where hit by the caster.
  • You can no longer place territory structures really close to control towers and vice versa.
  • TC Gates now have stricter placement rules.

Fixes:

  • Fixed UI issue with amulets that gave skills reading as if you got extra skill from attributes.
  • Fixed issue with stacking from modular houses.
  • Fixed icon issue when snooping.
  • Fixed icon issue on vendors.
  • Fixed issue with boots looking like they where dyed black if not dyed.
  • Fixed crash when stabling multiple pets too quickly.
  • Fixed Flower Pot and Plant seed combine..
  • Fixed the Tindrem garden walls that sometimes could push a mounted player on top of them.
  • Fixed issues when trading the white rabbit foot.
  • Fixed a glitch that made chaotic meld a lot less of a rare drop then it should be.
  • Fixed Daub Inside walls that looked like outside walls.
  • Fixed an issue where you could place TC structures on some waters.
  • Fixed cave camp lake, you can now gather water from it.