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Patch Notes 1.85.00.34

Added:

  • The /stats list is now sorted by name.
  • Added a couple more flag tips to the loading screen which should help out beginners.
  • Added a "reach" parameter to avoid AI trying to force their mesh inside yours when following or fighting you.
  • Added more information to the "last round" info in control towers.
  • Added a "shrunk" last round string that is used when a tower is trying to reach a target which is lower then it's current state.
  • Added animation code to reduce the head-bobbing when casting spells in first person.
  • You can now use the "filter" in the trade broker to search for a specific seller's items by typing their name.
  • Built a system that switches to a more client-based following when AI is close to their follow-target. This makes AI following a lot smoother.
  • Trading a pet will now show the level of the pet when you hover the icon.
  • Trading a mount will now show stats when you hover the icon.
  • Added "Hide secondary" checkbox to skill window UI.
  • Added Compare tool: a default skill (like Combine) which can compare two items and show common attributes, indicating which item has the "better" values.
  • Added editable text fields for slider values in crafting windows.

Changes:

  • Reduced AOE of managons
  • Your animated walkers no longer attack your pets.
  • Wind up time for managons increased.
  • Managons now lose twice the amount of health each time they are used.
  • Managons now deal twice the amount of damage per hit.
  • Updated the server collision of every AI and NPC.
  • Tweaked move speed for a lot of AI and NPC.
  • Tweaked a couple of AI attacks.
  • Remove the speed override for AI when following their owner.
  • HW nVidia Physics option now hard-coded as false. (This option caused crashes)
  • The highest guildstone now gives a max-cap of 400 (up from 250)
  • Updated Malathion's cape with his tweaked art.
  • Broker sell tab now shows a single item from a set rather then ALL the items. This will cut down on the long loading times.
  • Unequip popup window when stabling pets will now unequip all items and then stable the pet.
  • Adjusted fog in Myrland added more distance fog.

Fixes:

  • Fixed issue with a lot of stats not showing their progress towards titles in the /stats window.
  • Made changes to AI rotation code to make them less "jittery"
  • Tweaked rotation rate of AI on follow.
  • Fixed issue where killing NPC with a single strike wouldn't correctly give the killer a murdercount.
  • Improved kicking during daily resets to make sure every players gets kicked.
  • Spawners now do their inital spawn POST territory structures being selected to avoid spawners spawning with TS close.
  • Fixed issue where you could equip a one handed weapon and a spear by messing around with shields in the slot.
  • Fixed bug with follow offsets that made AI do all kinds of strange things when attacking you.
  • Fixed AI issue with navmesh that made AI think it was fatter than it really was.
  • Rebuilt calculation for follow offsets to avoid large creatures having lots of them and small creatures having only one.
  • Capped the number of follow offsets on clients to 8 to avoid the "move to right then left" behavior that AI used when attacking.
  • Made it so that AI doesn't switch attack-slots if the slot is the one next to it's current attack slot. This should remove a lot the "running right then left" behavior when you are attacked by AI.
  • Crafting training now works for headless handles (i.e. staves).
  • Right clicking to move items into a pet bag now actually respects the bag slot limit.
  • Fixed display of loyalty, hunger and pet points for summoned pets, where these values don't apply.
  • Client will no longer crash if user tries to create a new character, clicks a clade, clicks Back, and then Next.
  • Fixed Tindrem garden woodcutter holding his axe the wrong way.