Added:
- The /stats list is now sorted by name.
- Added a couple more flag tips to the loading screen which should help out beginners.
- Added a "reach" parameter to avoid AI trying to force their mesh inside yours when following or fighting you.
- Added more information to the "last round" info in control towers.
- Added a "shrunk" last round string that is used when a tower is trying to reach a target which is lower then it's current state.
- Added animation code to reduce the head-bobbing when casting spells in first person.
- You can now use the "filter" in the trade broker to search for a specific seller's items by typing their name.
- Built a system that switches to a more client-based following when AI is close to their follow-target. This makes AI following a lot smoother.
- Trading a pet will now show the level of the pet when you hover the icon.
- Trading a mount will now show stats when you hover the icon.
- Added "Hide secondary" checkbox to skill window UI.
- Added Compare tool: a default skill (like Combine) which can compare two items and show common attributes, indicating which item has the "better" values.
- Added editable text fields for slider values in crafting windows.
Changes:
- Reduced AOE of managons
- Your animated walkers no longer attack your pets.
- Wind up time for managons increased.
- Managons now lose twice the amount of health each time they are used.
- Managons now deal twice the amount of damage per hit.
- Updated the server collision of every AI and NPC.
- Tweaked move speed for a lot of AI and NPC.
- Tweaked a couple of AI attacks.
- Remove the speed override for AI when following their owner.
- HW nVidia Physics option now hard-coded as false. (This option caused crashes)
- The highest guildstone now gives a max-cap of 400 (up from 250)
- Updated Malathion's cape with his tweaked art.
- Broker sell tab now shows a single item from a set rather then ALL the items. This will cut down on the long loading times.
- Unequip popup window when stabling pets will now unequip all items and then stable the pet.
- Adjusted fog in Myrland added more distance fog.
Fixes:
- Fixed issue with a lot of stats not showing their progress towards titles in the /stats window.
- Made changes to AI rotation code to make them less "jittery"
- Tweaked rotation rate of AI on follow.
- Fixed issue where killing NPC with a single strike wouldn't correctly give the killer a murdercount.
- Improved kicking during daily resets to make sure every players gets kicked.
- Spawners now do their inital spawn POST territory structures being selected to avoid spawners spawning with TS close.
- Fixed issue where you could equip a one handed weapon and a spear by messing around with shields in the slot.
- Fixed bug with follow offsets that made AI do all kinds of strange things when attacking you.
- Fixed AI issue with navmesh that made AI think it was fatter than it really was.
- Rebuilt calculation for follow offsets to avoid large creatures having lots of them and small creatures having only one.
- Capped the number of follow offsets on clients to 8 to avoid the "move to right then left" behavior that AI used when attacking.
- Made it so that AI doesn't switch attack-slots if the slot is the one next to it's current attack slot. This should remove a lot the "running right then left" behavior when you are attacked by AI.
- Crafting training now works for headless handles (i.e. staves).
- Right clicking to move items into a pet bag now actually respects the bag slot limit.
- Fixed display of loyalty, hunger and pet points for summoned pets, where these values don't apply.
- Client will no longer crash if user tries to create a new character, clicks a clade, clicks Back, and then Next.
- Fixed Tindrem garden woodcutter holding his axe the wrong way.