Added:
- Added support for swimming animations when swimming for AI currently only mounts and humanoids have specific animations for this.
- Added a extra check to avoid players building TC inside of TC.
- Auto-moving items with right click now works with the Veredari Send Mail tab.
Changes:
- Tweaked AI follow offset. Ai should now keep a better distance when fighting.
- AI on follow will now try to move out of the way if you are moving in the same direction as they are.
- Removed AI "cheating" when using charge attacks to hit players.
- Improved server-client sync for AI when player is running away.
- Improved AI calculations when they decide what attack to use based of range.
- Tweaked Ai attack ranges and attack distances.
- Tweaked the move speed for most Ai
- Tweaked the attacks of mounts so they aren't as powerful as fighting pets.
- Tweaked the move speed calculation for ritual summoned creatures, this will affect all existing summoned creatures.
- Tweaked max speed curve so that really high dexterity characters can get some extra speed. This will only kick in at 130 dexterity.
Fixes:
- Fixed loading issue when AI was attacking a player that could create desync.
- Fixed issue where TC would sometimes NOT stop the initial mobs from spawning.
- Fixed issue with AI following players into water walking on the ground on the clients. Their behavior in water is currently not very pretty but it's more fair.
- Fixed issue with AI and charge attacks.
- Fixed issue where you could in some cases equip a ranged weapon and a shield.
- Possible fix for ritual summoned creatures attack list were weaker attacks were replacing stronger.
- Fixed issue where "hard timers" on AI attacks (a timer that stops attacks from being used too often) was counting down too slowly.
- Fixed issue with slow AI not being able to use any attacks when slowed down (thinking they can't reach the target)
- Spell book background is no longer pixelated and fugly.
- Collapsed paperdoll stat categories no longer un-collapse when a stat updates (e.g. when moving and using stamina).
- Fixed bug in "auto-stabling" that interfered with pet trading. Now works for training as well.
- Fixed glitchy level lock icon in pet stat list.
Known Issues:
- Drop down menus looks a bit messed up.
- The Ai can still do a small desynch skip after losing aggro.