Fixed some bugs related to the Sprite Forest and Einstein's Tower (re-entering the Sprite Forest after entering Einstein's Tower made the RPS puzzle impossible)
All cutscenes now rely on variables instead of switches, which should reduce a lot of bugs around cutscenes - particularly if you use the debug menu
All chapters are now limited to 9 switches plus the global chapter switch, meaning 1 chapter per page on the debug menu
The story is completed all the way up to the flying castle (chapter 9)
There two new swords and two new armor for sale in the early shops
You now start with 125/192 XP towards your first level so you don't have to kill as many bats
New icons for all items, weapons, skills, and armor
New descriptions for many weapons and items
Added a secret sword you can find on the first continent
Rewrote all of the logic for the "waiting in line" cutscene to streamline it and make it less buggy... also added dialogue to the people waiting in line!
Unobtainium Sword will now be listed in the shop tables for all stores (added to first continent so far)
While not obtainable in the game yet, there are about 15 new unique swords that I'll be slowly scattering throughout the world
Updated NW.js to 0.69.1 for the Windows version (Mac crashes on this NW.js version) - improved performance and stability
I haven't done the full combat re-balance I want yet, but it's been long enough since I made an update I figure I might as well push this out.