With more players playing Cubed and Dangerous, we're also starting to get more feedback, and with more feedback comes more patches. We've made a bunch of improvements to the game based on what we've heard from players and also fixed a few issues that people encountered.
Two of the bigger changes are - 1) some adjustments to the Act 1 boss mechanics to make it a little less awkward to line up your shots; and 2) making the Tornado Cannon feel a lot smoother by simply making it auto-fire when fully charged. We also added a feature to be able to swap primary and secondary weapons with a single button press, which was a little clunky to do otherwise.
Full Patch Notes
Content
- Added 1 more Progressive Challenge level
- Added burn modifier rolls to Flamethrowers
- Added visual effect for Flamethrower burns
- Added 1 new Easter Egg item
- Enabled swapping primary and secondary weapons with Y or right-click
- Made some significant shader performance improvements
- Many, many small visual updates and improvements
Balance
- Tornado Cannon now fires automatically at maximum charge, making it easier to wield effectively
- Added some rotation for the block ring for the Ringleader. This should make lining up your shots a bit less frustrating.
- Added a new and complementary rock wall formation to the Ringleader
- Reduced single-hit damage for Spiral Laser, as it has a tendency to one-shot things a little too easily
- Reduced knockback for Honed Laser, as it is much faster firing than Spiral Laser
- Changed Hurts More from 15% to 10% Damage bonus, bringing it more in line with other perks
- Tuned down Soul Ignition's secondary stat magnitudes a little
- Reduced the Stalker main weapon range to reduce cases of getting off-screened
Bugfixes
- Improved accuracy for gamepad crosshairs
- Shifted Vendors out further from the houses so they are easier to see
- Reduced Vendor NPC pushing strength, so they can't push you into corners
- Fixed a bug where shop prices could go negative with enough price reduction
- Fixed some issues with enemies flopping over instead of moving forward
- Fixed some issues with the player character moving strangely when tipped over
- Fixed Bricks to face the player correctly and space more accurately
- Fixed an issue where Rock Wizards could transform themselves into other enemies
