This update is only for the Beta branch. We’re asking everyone to please opt in to the beta to try it out and test everything as much as possible. The next major patch v7.0 will make the switch from Unity 4 to 5, so we need everyone to play on the beta branch and let us know of any issues. We will no longer be making any changes to the Unity 4 build. Everyone can play together in multiplayer regardless of which build you use.
To opt in to the beta, right click on Tabletop Simulator in your Steam library, then click Properties. There will be a new “Betas” tab. At the drop down menu choose “beta - Unity 5”. If it asks for a code, you can ignore it, as you will get the download.
You can post any issues and bugs you find here or here Be sure to read the Known Issues in the original thread before posting.
Unity 5 Improvements over Unity 4
Improvements:
- Overall performance improvements
- Physics stability and performance
- Objects will no longer go through each other
- Optimized many scripts for improved performance
- Loading objects is much faster
- No more hard locks when cleaning up tons of objects
- Stutter reduction
- Joints are much more solid and don't jitter like before
- Greatly improved the accuracy of auto raise
- Zones (Hidden, Lua, etc.) are now much more reliable
- Increased the number of objects that can be selected / grabbed from 64 to 128
Limitations:
- Concave/Nonconvex colliders are only supported for locked objects.
- Touch input is currently disabled for porting to Unity 5.
- Tablet screen is not working.
- All sounds aren’t working on Linux.
- LINUX USERS: Add -force-opengl to the launch parameters otherwise the game will crash. This is a Unity bug in Unity 5 that Unity is planning on fixing at some point.
- Minimum requirements Windows XP SP2
- Minimum requirements Mac OS X 10.8
Lua Scripting
Hand Zone Improvements
Improvements
Fixes
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