Hello, Dead Effect Community!
After a period of silence, we’re happy to let you know that we’ve almost finished work on the promised update for Dead Effect, which will definitely push the game into Beta! We’re still squashing some bugs, but the update will come out soon.
Before that happens though, we’d like to give you a list of things you can look forward to:
• Added 6 new missions to the single player campaign. It’s now entirely finished.
• Added 2 new survival arenas.
• Added the ability to sprint and dodge enemy attacks (to the right, to the left or backwards). These features will use a new player resource – stamina. Stamina will determine how long you can sprint and how many times you can dodge an attack before getting tired. Stamina will regenerate on its own over time.
• Added a new player ability – Devastation. It will enable you to use a strong area of effect attack, which will destroy everything in a 7 meter radius around your character. We believe that it will help you create better survival tactics, especially when you’re up against a large number of enemies.
• Added new ammo for the bow – Electrical Arrows. They cause more damage than the regular ones, so you’ll have a fighting chance against large groups of zombies.
• Added a new weapon – Deviant ARC
• Added a new type of enemy – the Cannibal. A deadly foe that’s faster and a lot more aggressive than other zombies.
• Added the ability to shoot off enemies’ arms and legs.
• Added new achievements.
• Added a few new cutscenes.
We have also fixed a few things that were causing problems:
• Improved the graphics on low settings. Things shouldn’t be as dark anymore.
• Added new graphical options – resolution, gamma, vertical sync, etc.
• Added new mouse options – acceleration, smoothing, etc.
• Added new FOV options.
• Weapons have been rebalanced according to the suggestions on Steam.
• From now on, when you aim, you will see a red dot indicating where you’re shooting.
• Added an indicator of the number of zombies you’ve killed and the number of credits/gold you’ve collected in the level.
• You can now view the tablets you have previously picked up in the main menu.
• Alt + TAB should no longer cause the game’s graphics to glitch.
• The environment should now react to damage – dents, bullet holes, blackened walls after explosions.
We have also implemented various language versions of the game, such as Russian, Spanish, Hungarian, Czech and Slovak. We are also planning to add German and French in future updates. Some parts of the game are still being translated, however, so you may encounter pieces of English text here and there, as well as other technical problems. We have to ask for your patience until we receive the feedback necessary to fix possible issues. We would also like to ask you all to keep in mind that these translations are fan-made and mistakes may appear.
BadFly team