Steam Workshop
- Repaints are encrypted now making it harder to steal and reupload your work
- Messagebox warning you that you are in offline mode added
Internal console (new! Enable/disable with alt gr key)
- internal console added with two prompts - „reset_AI“ respawn ai vehicles - „settime h“ eg.: settime 12 = 12am
AI
- reworked spawner for optimization (details in Optimizations section
Gameplay
- new company (roadhouse) at A19
- Changelog Window in main menu added
- GPS device shows only the current route and not all of them
Optimizations
- Fixed the CPU spikes caused by the BlockLOD system
- Switched font texture settings to prevent Font.CacheFontForText CPU spikes
- Switched all debugging informations and windows to EditorOnly to remove corresponding CPU spikes
- AI vehicle spawner pools vehicles to reduce allocation garbage
- The following changes apply to all areas of the map: - Removed unneccessary collisions from buildings - Removed build in tree colliders and added simple capsule colliders where neccessary - Removed unneccessary scripts from scenes - Removed unused tree prefabs from terrains - Bush row collisions replaced with fast and simple boxcollisions - Traffic lights splitted into technical and visual part and later one integrated into BlockLOD system
Map
Graphics
- Reworked post processing
Fixes
- Fixed a bug that could prevent unlocking employees
- Fixed the not unlocking vehicles unless you switch to the overview menu first
- Fixed missing collision of carparks
- Fixed wrong Api Compatability Level
- Fixed several minor issues in Berlin
- Moved benches in several cities to their correct render layer (increases performance)
- Fixed advanced direction signs at cloverleaf Schwerin
- Fixed missing collider of one market stand type
- Fixed the not loading default repaint when there is no savegame at first start