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On the Road Update Version 0.6.6 2017-12-19

Progress:

  • Duisburg (WIP)
  • BlockLOD is extended with following features: - Distance based point light culling for improved performance in cities from sunset until sunrise - Runtime terrain optimization for slightly improved performance
  • Tree shadows optimized so the overall performance has improved slightly
  • Optimized Post Processing Stack which reduce the load on the graphic card
  • Commenced to revise the often criticized lane changes on highways. The beginning makes the change near Bispingen on the A7
  • Color temperature increased during the day

Fixes:

  • Incorrect fixed collision detection with different bollard types
  • Missing streaming sector between Dortmund and Hannover added (could interrupt world reloading)
  • Missing PatchGras control material added in the Dortmund Northwest area
  • Fixed brightness difference between mirrors and the actual view

Known issues:

  • Rain partly in the interior