Changelog:
Language Support
- Updated Chinese loca (community based)
Gameplay
- massively increased lateral stability of the trucks
Map
- Updated more sectors east of the line Kiel/Hamburg/Hanover
Optimizations
- Shadow proxy of generic highrise offices optimized
- Shadowproxy for generic cityblock building02 added
- removed dozens of obsolete subobjects from AI vehicles
- removed unneccessary rigid bodies from triggers at Horner Kreisel (Hamburg)
- used the knowledge from fixing first bug in list to speed up cockpit rendering slightly
Fixes
- Fixed an issue that caused up to 50% CPU usage by the EventSystem at certain situations
- Missing wheel colision detection at several parts of the map fixed
- fixed despawning coaches at Rostock Südstadt
- Removed shadows from gas station park position marking
- fixed a possible spawn in parked trucks at roadhouses by removing random empty entries from the random spawner
- fixed the rain in cockpit issue
- fixed several misplaced control triggers at traffic lights
- fixed traffic light position at crossing near Horner Kreisel (Hamburg)
- fixed one AI despawning and one spawning on sidewalk issue at Cologne
Known issues:
ToDo
- Reputation calculation sometimes deduct reputation and does not add up. Repro takes place:
- If two partial orders are completed at the same time, the reputation of the first partial order will deduct as malus from the reputation of the second partial order
- No upper loading limit for vehicles (?)
- Input Conflict Checking does not work between categories
- Proxies for bridge railings, otherwise good way to ruin your own profiles
- Separation between "from" and "to" orders to companies should also be possible through register cards (more consistent)
- Sunflare effects at night (still to be intercepted)
- Some Good Icons are missing (replaced by Empty Palletes Icon)
- Bloom / Emission partially escalates due to the new PostFX setting (?)
- Sound dropout with reload dropped frames. Unrecoverable?