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On The Road - Update 0.6.8 build 18 2018-05-09

Changelog:

Language Support

  • Updated Chinese loca (community based)

Gameplay

  • massively increased lateral stability of the trucks

Map

  • Updated more sectors east of the line Kiel/Hamburg/Hanover

Optimizations

  • Shadow proxy of generic highrise offices optimized
  • Shadowproxy for generic cityblock building02 added
  • removed dozens of obsolete subobjects from AI vehicles
  • removed unneccessary rigid bodies from triggers at Horner Kreisel (Hamburg)
  • used the knowledge from fixing first bug in list to speed up cockpit rendering slightly

Fixes

  • Fixed an issue that caused up to 50% CPU usage by the EventSystem at certain situations
  • Missing wheel colision detection at several parts of the map fixed
  • fixed despawning coaches at Rostock Südstadt
  • Removed shadows from gas station park position marking
  • fixed a possible spawn in parked trucks at roadhouses by removing random empty entries from the random spawner
  • fixed the rain in cockpit issue
  • fixed several misplaced control triggers at traffic lights
  • fixed traffic light position at crossing near Horner Kreisel (Hamburg)
  • fixed one AI despawning and one spawning on sidewalk issue at Cologne

Known issues:

ToDo

  • Reputation calculation sometimes deduct reputation and does not add up. Repro takes place:
  • If two partial orders are completed at the same time, the reputation of the first partial order will deduct as malus from the reputation of the second partial order
  • No upper loading limit for vehicles (?)
  • Input Conflict Checking does not work between categories
  • Proxies for bridge railings, otherwise good way to ruin your own profiles
  • Separation between "from" and "to" orders to companies should also be possible through register cards (more consistent)
  • Sunflare effects at night (still to be intercepted)
  • Some Good Icons are missing (replaced by Empty Palletes Icon)
  • Bloom / Emission partially escalates due to the new PostFX setting (?)
  • Sound dropout with reload dropped frames. Unrecoverable?