Hello everyone! New update dropping.
I've added a new game mechanic: Boosters!
Whenever you vanquish an enemy, there is a slight chance a booster will drop. Right now we have 9 booster types that go into two categories: Event and Channeled.
Event boosters are triggered once picked up. Magnetized picks up all existing Time Essence and Chrono Orbs and Time Bank Refill refills your Time Bank.
Channeled boosters start once picked up and run for a fixed duration. If the same booster is picked up it will extend its duration. You'll have friendly UI bits to let you know about it.
Additional to that, a couple other patch notes:
Bugfixes (always)
Optimizations (also always)
Chrono Orbs will now refill the time bank however they are earned. If you pick up a Chrono Orb, time bank refill; if you level up, time bank refill
UI refresh - Will stick to that UI layout from now on
See below all the current Boosters:
Booster Icon | Name (they're self explanatory, really) |
|---|---|
| Weapon Size and Range Increase |
| Time Bank Refill |
| Movement Speed Increase |
| Damage Increase |
| Pickup Range Increase |
| Fire Rate Increase |
| Time Essence Pickup Bonus |
| Magnetized |
| Invincibility |
As always, thank you so much!
Nacho









