Source: Steam Community (opens in a new tab)
Updates
- Full UI/Menu Rework
- New Item Economy
- 3 item tiers
- New ‘Augment’ item type that apply buffs to equipped parts and weapons
- 50 new ship parts, weapons, and augments
- Ship
- Improved motion dynamics (less snappy over hills/ridges, less flipping, better strafing)
- Closer camera perspective for better sense of speed
- Engines now have 1-5 “stages” to allow different rates of acceleration at different speeds
- Improved VFX for low health
- Character Animations (Piloting, Combat, Taunts)
- Combat
- Hit detection improvements
- Unique models for each weapon
- Weapons now use energy from battery or pressurized air power from PRS
- Piloting input is preserved when switching to combat, but slowly returns to idle state
- Added matchmaking window
Quality of Life Changes
- “STALLED” indicator when engines are killed
- Added new hit indicator on HUD to tell what enemy part you damaged
- Edit custom game settings after lobby creation
- Parts are categorized into “Speed,” “Agility,” and “Combat” tabs
- Improved overall game performance
Balance Changes
- Quick transition time between combat/piloting
- Races are now 4 heats
- AR¢ is also passively rewarded at start of heats
- Obelisk award AR¢
- Tier now indicates strength instead of weight class, allowing lights to compete with heavies late game
- Batteries are intrinsic to engine and no longer distinct part
- Parts perform better at their respective weight classes