While considering how to best design and add easy mode and further door UI upgrades, here's a smaller update.
Environment maps
- Added a high quality setting in graphics options that uses anti-aliasing to generate the environment maps (NOTE: If you experience crashes on older hardware, please report them and try disabling the feature in Options/Graphics by setting Env. map - high quality to Off!)
- Made some lamps visible in environment maps
- Fixed the appearance of the Z7R cubicle room wall in its environment map
Various
- Moved the "Door - go through fast" tutorial to the end of the list
- Improved NPC door vision code to consider the visibility of the previous door position for state changes
- Fixed enemy placement while in chair during the mission failure screen
- Fixed enemy eye position while in chair
- Fixed a delay in player rotation update after loading a save point