Hi everyone, in this patch we have addressed some fixes, did many improvements/changes and continued with balance
New:
- Extended new Reward system to Singleplayer Draft mode
Improvements:
- Improved Singleplayer Ranked score system
- Improved new rewards systems
- Improved Singleplayer AI deck building
- Improved AI spell casting behavior
Changes:
- Increased quests rewards
- Healing effect (in battle) now is applied only if creature is injured
- Cards guaranteed by packs will always be creatures
- Tremor ability now trigger regardless of where the creature is summoned
- Increased speed summon animation for Legendary creatures
- Card abilities now are sorted correctly (instead show randomly) in all preview (card, windows detail etc..)
- Cost of level-up cards now is increased by 35% per level starting from 35% of cost creation
- Gain from dismantle cards now is increased by 25% per level starting from 25% of cost creation
- Cost of level-up hero now is increased by 35% per level starting from 35% of cost creation
- Removed manual activation during loading battle (Now all Singleplayer battles loadiing automatically as Multiplayer ones)
- Added missing timers to all Singleplayers mode during manual selection
Balance:
Rakrysh, Lord of Death:
Put the first 2/2/3/4/5 cards of your deck into the graveyard.
Then, for each Spectres destroyed in this way, until the end of your turn, the creatures on your battlefield gain +(1/1/2/2/2)/+(0/1/1/2/2)
Kyrin, Court Sorcerer:
Added new condition: Turn 2 or Later
Trixy, Fairy King:
All insects on the Battlefield gain +(1/1/2/2/3)/+(1/1/2/2/3). Then, Draw 1/1/1/1/2 card from your deck
Water Demigoddess:
Level 1: Cost 2 2/1
Level 2: Cost 2 2/1, Purify 1
Level 3: Cost 2 3/2, Purify 1
Level 4: Cost 2 3/2, Purify 2
Level 5: Cost 2 4/3, Purify 2
Sorcerer's Apprentice:
Level 1: 1/1
Level 2: 1/1, Draw 1
Level 3: 2/1, Draw 1
Level 4: 2/1, Draw 2
Level 5: 2/1, Draw 2, Magic Assault 1
Levi, Chosen Magician:
Level 1: 2/1 Elusion, Magic Assault 1
Level 2: 3/1 Elusion, Magic Assault 1
Level 3: 3/2 Elusion, Magic Assault 1
Level 4: 3/2 Elusion, Magic Assault 2
Level 5: 3/2 Elusion, Magic Assault 3
Fire Wizard:
Level 1: Cost 3 2/2 Magic Assault 1, Fiery 1
Level 2: Cost 3 2/2 Magic Assault 1, Fiery 2
Level 3: Cost 3 2/2 Magic Assault 2, Fiery 2
Level 4: Cost 3 3/3 Magic Assault 2, Fiery 2
Level 5: Cost 3 3/3 Magic Assault 3, Fiery 3
Knight of the Spear:
Level 1: 4/3, Fury 1, Legion 1
Level 2: 4/3, Fury 1, Legion 2
Level 3: 5/4, Fury 1, Legion 2
Level 4: 5/4, Fury 2, Legion 2
Level 5: 6/4, Fury 2, Legion 3
Troop Commander:
Level 1: 3/6 Command 1, Chain 1, Imposition 1
Level 2: 3/6 Command 2, Chain 1, Imposition 1
Level 3: 3/7 Command 2, Chain 1, Imposition 2
Level 4: 3/7 Command 2, Chain 2, Imposition 2
Level 5: 3/8 Command 3, Chain 3, Imposition 3
Centurion:
Level 1: 4/4, Berserk 2, Legion 1
Level 2: 5/4, Berserk 2, Legion 1
Level 3: 5/4, Berserk 2, Legion 2
Level 4: 6/4, Berserk 2, Legion 2
Level 5: 6/5, Berserk 2, Legion 2
Prince of Axes:
Level 1: 6/6, Charge, Rapidity, Call to Arms 8
Level 2: 6/6, Charge, Rapidity, Call to Arms 7
Level 3: 6/6, Charge, Rapidity, Call to Arms 6
Level 4: 7/7, Charge, Rapidity, Call to Arms 6
Level 5: 7/7, Charge, Rapidity, Call to Arms 5
Ryan, Wandering Swordsman:
Level 1: 7/6 Fury 2, Rapidity, Agile
Level 2: 7/6 Fury 3, Rapidity, Agile
Level 3: 7/6 Fury 4, Rapidity, Agile
Level 4: 8/7 Fury 4, Rapidity, Agile
Level 5: 8/7 Fury 5, Rapidity, Agile
Rosemary, Wizard of Flowers:
Level 1: 3/7 Purify All 1, Heal All 2, Leech All 1, Ban
Level 2: 3/7 Purify All 1, Heal All 2, Leech All 2, Ban
Level 3: 4/8 Purify All 1, Heal All 3, Leech All 2, Ban
Level 4: 4/8 Purify All 2, Heal All 3, Leech All 2, Ban
Level 5: 5/9 Purify All 3, Heal All 4, Leech All 3, Ban
Vania, War Heroine:
Level 1: 6/6 Command 1, War Cry 3, Support 2, Chain 1
Level 2: 6/6 Command 1, War Cry 3, Support 2, Chain 2
Level 3: 7/7 Command 2, War Cry 4, Support 3, Chain 2
Level 4: 7/7 Command 2, War Cry 4, Support 3, Chain 3
Level 5: 8/8 Command 3, War Cry 5, Support 4, Chain 3
Aryanna, Queen of Blades:
Level 1: 9/8 Rapidity, Fury All 3, Legion 3, Command 2
Level 2: 9/8 Rapidity, Fury All 3, Legion 4, Command 2
Level 3: 9/9 Rapidity, Fury All 3, Legion 4, Command 2
Level 4: 9/9 Rapidity, Fury All 4, Legion 4, Command 3
Level 5: 10/9 Rapidity, Fury All 5, Legion 5, Command 4
Killer Serpent:
Level 1: 4/2 Mortal Touch
Level 2: 4/2 Mortal Touch, Opportunism 1
Level 3: 5/2 Mortal Touch, Opportunism 1
Level 4: 5/2 Mortal Touch, Opportunism 2
Level 5: 6/2 Mortal Touch, Opportunism 2
Charming Spider:
Level 1: 1/1 Trap 1
Level 2: 2/1 Trap 1
Level 3: 3/1 Trap 1
Level 4: 3/1 Trap 2
Level 5: 4/2 Trap 3
Imperial Eagle:
Level 1: 4/2 Agile, Rapidity
Level 2: 4/3 Agile, Rapidity
Level 3: 5/3 Agile, Rapidity
Level 4: 6/3 Agile, Rapidity
Level 5: 6/4 Agile, Rapidity
Killer Flies:
Level 1: 1/1 Opportunism 1, Elusion
Level 2: 1/1 Opportunism 1, Elusion, Poison 1
Level 3: 1/1 Opportunism 2, Elusion, Poison 1
Level 4: 2/1 Opportunism 2, Elusion, Poison 1
Level 5: 2/1 Opportunism 2, Elusion, Poison All 1
Final Spell:
Cost 5:
Ability: Until the end of the match, at the end of your turn, subtract the cost of a random Mage in your hand by 1 (This Spell stuck with others Final Spell)
Allied Troop:
Cost 4:
Ability: Until the end of the match, whenever you play a General from your hand, summon a random allied Soldier from your deck to the battlefield (This Spell does not stack to other Allied Troops)
Fixes:
- Fixed "Herriot, King of Men" ability generals spawn amount
- Fixed various translations
