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Hotfixes for v0.31 Released

Greetings everyone,

Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:


v0.31.3

(Jan/22, 2024)

Vehicles

  • Bruckell Moonhawk
    • Fixed missing texture on the nosecone on some variants

  • FPU Wydra

  • Gavril Grand Marshal

    • Fixed texture issues on stock right exhaust

  • Gavril Roamer

    • Fixed facelift tailgate not closing after opening

  • Gavril T-Series

    • Fixed ram plow UV issue and increased texture density
    • Fixed cargo load box attachment points on flatbed and box upfits
    • Improved ram plow collision
    • Tweaked FFB and power steering

  • Ibishu Covet

    • Fixed trailer fuel tank meshes being on wrong sides
    • Fixed not showing broken fuel tanks UI message
    • Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks

  • Ibishu Miramar

    • Fixed Jbeam issues with door mirrors

  • Ibishu Pessima (1988-1991)

    • Fixed carbon fiber hood not closing correctly

  • Ibishu Pessima (1996-2000)

    • Fixed issues with rear seats and fuel cell

  • Wentward DT40L

    • Fixed ram plow being invisible
    • Tweaked power steering

  • Trailers

    • Flatbed trailer
      • Added ability for bogie to latch on the last available position on 48ft trailer

  • Props

    • Cone prop
      • Removed the ability to remove the cone completely in parts selector

Gameplay

Input & FFB

  • Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)

Missions

  • Fixed AI in Sawmill Brawl race mission

Early Preview: Career Mode

  • Fixed issue where some part slots could be missing from the part shopping menu in some cases
  • Fixed some issues with garage parking spots where vehicles could be placed in the wrong position

UI

  • Vehicle Livery Creator
    • Fixed texture fill layer projection when using a scale value of less than 1.0
    • Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
    • Fixed error when trying to open world editor in main menu
    • Fixed error where the tool was referencing a missing shape
    • Fixed the tool writing an empty json file even if no brushes have been created
    • Replaced a nice placeholder skin price with an elite value
    • World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
    • World Editor tool: Link in news window now refers to forum thread
    • World Editor tool: Also allow JPG decal textures rather than just PNG files
    • World Editor tool: Fixed the table of contents sorting in the documentation window

Audio

  • Improved compression brake sounds for remastered T-Series

Game Engine

  • Fixed 2 common application crashes

v0.31.2

(Dec/20, 2023)

Vehicles

  • Autobello Piccolina
    • Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
    • Fixed vented hood type D missed backfaces, missed wheelie bar

  • Burnside Special

    • Fixed #literallyUnplayable front signal flares misalignment by 4cm

  • Civetta Bolide

    • Removed broken powerglow skin

  • Cherrier FCV

    • Fixed no texture gauges with certain part combinations

  • Gavril D-Series

    • Fixed wrong deformGroups on long bed couch straps
    • Fixed wrong name on locking front differential

  • Gavril T-Series

    • Fixed sleeper rear door skin UV on cabover variant
    • Removed rear cab support bar on aero and sleeper, replaced with daycab ones
    • Fixed glow map leak issue on steering wheel
    • Removed spot mirrors AO burn
    • Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed

  • Ibishu Covet

    • Fixed marker lights not working on trailer body

  • Ibishu Pigeon

    • Fixed the Cargo Load Box description and value

  • Ibishu Pessima

    • Fixed the Sport intake not providing extra power

  • Common

    • Fixed dually square rear wheels receiving no power and spamming console errors
    • Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
    • Fixed skidplate wheels not working on any vehicle except Covet

  • Trailers

    • Container Trailer
      • Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
      • Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
      • Fixed missing wheel breakGroups
      • Improved stability of 40ft container

    • Dry Van Trailer

      • Moved marker lights above the doors to be road legal
      • Fixed bogie rail not handling heavy loads well

    • Flatbed Trailer

      • Fixed brakes still working after wheels broken off

    • Box Utility Trailer

      • Fixed marker lights not working

    • Large Box Utility Trailer

      • Fixed marker lights not working

  • Props

    • Large Cannon Prop
      • Removed collision from rigidifier node which was catching on tall vehicles

Levels

  • West Coast, USA
    • Fixed parking slot in commercial garage area
    • Fixed position of the ON screen in commercial garage office
    • Fixed fence-hoarding mesh
    • fixed bollards, sidewalk and navgraph in Nodeoline fuel station
    • Fixed collision in front of sewerage
    • Fixed gas station signs

  • Derby Arenas

    • Fixed concrete arena spawn point

  • East Coast, USA

    • Fixed spawn points

  • ETK Driver Experience Center

    • Fixed default spawn point

  • Industrial Site

    • Moved positions of track and drift spawn points to be suitable for semi-truck and trailers

  • Italy

    • Moved the positions of the airport spawn points to be suitable for semi-truck and trailers

Gameplay

  • Fixed some conflicting parking spots in West Coast USA

Powertrain

  • Low air pressure warning thresholds in JBeam are now relative to ambient pressure
  • Improved low air pressure parking brake behavior
  • Improved starter- and shutoff-sound handling for engines with large inertia
  • Added additional T-Series splitter and center diff input actions for use with specialized input hardware
  • Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
  • Improved high idle turbo behavior
  • Fix coupler logic error that prevented the container from releasing from its trailer

UI

  • Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
  • Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
  • Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
  • Fixed Marker icons showing wrongly after switching level sometimes
  • Changed T-Series splitter icons to more fitting ones
  • Decal Editor
    • Fixed projection for path layers in world editor tool
    • Fixed projection for brush stroke layers in world editor tool

AI & Traffic

  • Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu

Vehicle Editor

  • Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool

v0.31.1

(Dec/15, 2023)

Vehicles

  • Gavril T-Series
    • Removed submarine mode
    • Stabilized rear single axle leaf spring suspension
    • Fixed the driver side sleeper door not opening on cabover sleeper cab
    • Adjusted Spring brake application range
    • Implemented several fixes on the front doors of the Cabover

  • Trailers

    • All semi trailers: adjusted spring brake application range
    • Dry Van: fixed loading ramp on 28 and 53ft variants
    • Container Trailer: Fixed the load weight variables

UI

  • Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
  • Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
  • Fixed issue where player could get stuck in garage mode in WCUSA
  • Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
  • Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
  • Added Vehicle Vicinity App

Cameras

  • Fixed broken ‘Inertia’ slider for the Driver camera settings

Early Preview: Career Mode

  • Fixed wrongly displayed save message when exiting career mode

AI & Traffic

  • Fixed bug with ScriptAI V-Based Trajectory

Game Engine

  • Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor